tag:blogger.com,1999:blog-55830453633940279162024-03-13T09:20:52.231-07:00Blackmoor's 40K BlogBlackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.comBlogger226125tag:blogger.com,1999:blog-5583045363394027916.post-5048154432570693392014-06-06T12:18:00.000-07:002014-06-06T12:18:17.268-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="http://zerobs.net/media/Invisible-god.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://zerobs.net/media/Invisible-god.jpg" height="320" width="320" /></a></div>
<br />
Alright, let’s talk invisibility.<br />
<br />
There are a lot of people complaining and upset about how powerful invisibility is.<br />
<br />
Well, it is not much worse than Fortune. A bolter has a 3.7% chance of killing a Jetbike with Fortune, and a 2.7% chance with Invisibility.<br />
<br />
Fortune is responsible for the great evils of 6th edition of Seer Councils and Beast Stars, but no one talked about banning it, or modifying it. I guess it was grandfathered in because it has been around for years so no one took a critical look at it.<br />
<br />
Invisibility is new so now everyone is up in arms about it, but is it much different than what we already have? The only difference is that all armies (other than Tyranids of course ;) have access to it and not just Eldar. I find it also funny that a unit with invisibility is one of the best ways you can counter Jetseers and Beaststars, and any other type of deathstars. <br />
<br />
Not to mention that psychic powers are much different in 7th edition. They are much harder to get off, you can perils yourself to death quite easily, and you have a chance to Deny the Witch on Blessings.<br />
<br />
So is invisibility really that broken?Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com0tag:blogger.com,1999:blog-5583045363394027916.post-69901890210639661012014-02-13T15:41:00.000-08:002014-02-13T15:43:41.547-08:00Blackmoor goes to the LVO rocking 1750 points of Tyranids <!--[if gte mso 9]><xml>
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<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.frontlinegaming.org/wp-content/uploads/2013/04/lasvegas.1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://www.frontlinegaming.org/wp-content/uploads/2013/04/lasvegas.1.jpg" width="301" /></a></div>
Well, back in the day I was quite the Bat Rep maker. I would
go to all of my GTs and take a ton of pictures and write detailed battle reports.
I have slacked off now that I have the 11<sup>th</sup> Co Podcast to vent my
thoughts, but I seem to have done ok with Tyranids at last weekends LVO so everyone wants to see
some more details on my games.
<br />
<div class="MsoNormal">
<br /></div>
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So here it goes! I did not take any pictures thinking that
this would not happened, and this is what I get for it.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: large;"><u><b>My list:</b></u></span></div>
<div class="MsoNormal">
1750 points of Tyranids</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>HQ</u></b></div>
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Hive Tyrant <br />
Wings <br />
<span class="glossaryitem">TL</span> Devourer
<br />
Hive Commander</div>
<div class="MsoNormal">
<br />
Hive Tyrant <br />
Wings <br />
<span class="glossaryitem">TL</span> Devourer
<br />
Hive Commander</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><u>Troops</u></b><br />
Tervagon <br />
<br />
30 Termagants w/15 Devourers (Outflanking) <br />
<br />
25 Termagants w/12 Devourers (Outflanking) <br />
<br />
10 Termagants <br />
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Hive Crone <br />
<br />
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Mawloc <br />
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Mawloc <br />
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Bastion <br />
Comms Relay</div>
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<br /></div>
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Here is the strategy:</div>
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Hide for turn #1 and hit them hard with everything I have
turn #2. </div>
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<br /></div>
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Although it changes due to the circumstances I start on the
table with 2 Hive Tyrants hiding behind the Bastion, the 10 Termagants inside
of it, and the Tervigon in some cover. If I can hide them, and they will not
get the crap blown out of them, I will start my Hive Crones on the table as
well. I outflank the Mawlocs and the large Termagaunt squads. Since I have 10
units I have to start with 5 on the table, and 5 in reserves.</div>
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The goal is to fly forward on turn #2 and hit them with 4
flyers, 2 outflanking Termagant squads shooting devourers at them, and then 2 Mawlocs
doing what Mawlocs do. That should overwhelm them with targets and they can’t
kill everything and I can then assault them on turn #3. <span style="mso-spacerun: yes;"> </span></div>
Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com1tag:blogger.com,1999:blog-5583045363394027916.post-83653696658560571972014-02-02T01:50:00.002-08:002014-02-02T01:50:55.670-08:00Independant Character's 2014 Hobby Progress ChallengeOh blog, how I have neglected you! Now that I am on the 11th Company Podcast somewhat regularly I say all I have to say over there, and so I do not have to use my blog as a soap box.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://fc08.deviantart.net/fs70/f/2013/027/7/0/dark_eldar__solarite_by_beckjann-d5swt3j.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://fc08.deviantart.net/fs70/f/2013/027/7/0/dark_eldar__solarite_by_beckjann-d5swt3j.jpg" height="313" width="400" /></a></div>
<br />
So I have commited to the IC's Hobby Progress Challenge and for the army I am going with Dark Eldar. I love the look of the new models and they will go well with my Harliquin themed Eldar army.<br />
<br />
I have been meaning to take part in the last couple of HPCs but I
never got around to it so I thought I would give it a try. It is my hope that it will help motivate me to paint some models. <br /><br />The List:<br /><br />Baron Von Hellion<br />12 Hellions w/Helliarch<br />12 Hellions w/Helliarch<br />10 Scourges<br />4 Beastmasters<br />1 Clawed Fiend<br />4 Razorwing Flocks<br />5 Khymerae<br /><br />The list is not a competitive one, just one to paint some models. Also they have it were your first 1000 points have to be a Zone Mortalis army, and they have special rule of what you can, and can't take. For the next 1000 points you can take vehicles and allies so I get to expand more to where I want to go. Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-70810492927394342702013-06-05T20:09:00.000-07:002013-06-09T23:13:16.453-07:00Blackmoor's Eldar Codex breakdown Part 1: Eldar Combat HQs<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT4LiJbWmkXsm4ORftgHt1MOqLBwGSVpSaHN8poVVDY9jYlVixyfw" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="249" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT4LiJbWmkXsm4ORftgHt1MOqLBwGSVpSaHN8poVVDY9jYlVixyfw" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I know most of you know me as a Grey Knight/Paladin player,
and I am! But what a lot of people don’t know is that I am also a hardcore
Eldar player. I was the originator of the foot Eldar build that was winning a
lot of tournaments back before anyone knew about it. Here was my first list
that I took to the Las Vegas GT all the way back in 2007:</div>
<div class="MsoNormal">
<a href="http://www.dakkadakka.com/dakkaforum/posts/list/168219.page">My 4th Edition Eldar army </a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I ended up on winning on table #2 at that GT, and a few
months later I scored 97 (out of 100) battle points for 2<sup>nd</sup> best
general at the Baltimore GT. I would have scored a perfect 100 but I was tired
and I misread the rules package. I thought that I had to keep a unit alive
when in reality I had to have it die.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Now I still play my Eldar since I took them to the Nova Open
and Duel Con last year, and I have been allying them with my Grey Knights at
events like the 11<sup>th</sup> Co GT and the So Cal Slaughter GT.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So now that I have my Eldar credentials out of the way,
let’s talk some Eldar!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I am going to break down the HQs like this:
</div>
<div class="MsoNormal">
Eldar HQs Part 1: Combat HQs</div>
<div class="MsoNormal">
Eldar HQs Part 2: Farseers, Spiritseers, Warlocks &
Psychic Powers</div>
<div class="MsoNormal">
Eldar HQs Part 3: Phoenix Lords</div>
<div class="MsoNormal">
Eldar HQs Part 4: Special Characters</div>
<div class="MsoNormal">
<br /></div>
<h2 class="MsoNormal">
Part #1 Combat HQs</h2>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<h3 class="MsoNormal">
<u>The Avatar</u></h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.wallsfeed.com/wp-content/uploads/2012/10/Warhammer-40k-Fight-Eldar-Chaos-Demon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://www.wallsfeed.com/wp-content/uploads/2012/10/Warhammer-40k-Fight-Eldar-Chaos-Demon.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I use to love using this guy. He kept my guardians from
running and was a bad-ass in combat. Slap fortune on him and he was nearly
unkillable.</div>
<div class="MsoNormal">
<br /></div>
<h4 class="MsoNormal">
The Good</h4>
<div class="MsoNormal">
He received a stat boost. He is now BS10 (where was this
when I missed like crazy when he was BS 5?), +1 wound, and he went up to I10.
These are all great stats that you want, and need. </div>
<h4 class="MsoNormal">
The Bad.</h4>
<div class="MsoNormal">
Point increase: He went up about 30 points</div>
<div class="MsoNormal">
Pedestrian: In a fast army he is a slow foot slogger. </div>
<h4 class="MsoNormal">
The Ugly</h4>
<div class="MsoNormal">
No longer being able to count on having fortune.</div>
<div class="MsoNormal">
-1 Invulnerable Save </div>
<h4 class="MsoNormal">
Summary</h4>
<div class="MsoNormal">
The Avatar use to be cheap for everything that he did. He
created a fearless bubble, was an awesome counter attack unit, and he took all
kinds of fire power that the rest of your army didn’t. Now the foot army works
a little differently. Everyone knows that mobility is at a premium in 6<sup>th</sup>
edition, and he is rather slow. The second is that fearless bubble is not as
good as it once was because the foot elder army now works differently than it
did in the past. With the old codex you needed to have your army all compacted
together not only for the fearless bubble, but because of the short range of the
farseer’s psychic powers. In 6<sup>th</sup> edition fearless is now bad for a
shooting army. First off you can't go-to-ground. When you have a lot of 5+ saves you want to hit the dirt from time to time to keep some models alive. Second, let’s say you get assaulted by some fast moving units. What
would happen in the past is that they would all die due to fearless/no retreat
wounds. Now what happens is that if you get charged and the whole squad does
not die (which your opponent can manipulate to kill as many models as they want
to) the unit stays locked in combat and then can’t be shot. Then the next (your)
turn they are safe from getting shot and they butcher the survivors and then gets free to cause mayhem in
their turn. Then the last part that made the Avatar so good is that he was such am awesome bullet
magnet. Since you can’t depend on getting fortune for him the dependability of his durability is
compromised. So all you are left with is him being a close combat monster which
will be enough for some people, but not me. </div>
<div class="MsoNormal">
<br /></div>
<h4 class="MsoNormal">
Final word</h4>
<div class="MsoNormal">
I can’t recommend him but if I was going to take him I would
just take him stock. The exarch powers are not worth it (Night vision on a 12" weapon?). Even disarming strike
is too many points especially since you should cut down anything in a challenge
that can hurt you with a special weapon. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<h3 class="MsoNormal">
The Autarch</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://images1.wikia.nocookie.net/__cb20120918160723/warhammer40k/images/e/e3/Autarch_-_cheoljoo-lee.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://images1.wikia.nocookie.net/__cb20120918160723/warhammer40k/images/e/e3/Autarch_-_cheoljoo-lee.jpg" width="246" /></a></div>
<h3 class="MsoNormal">
</h3>
<div class="MsoNormal">
I don't think that I have every used one, or faced one
across the table. You only saw them in an all skimmer list for the +1 to the
reserve roll, or you saw them used because they were the cheapest HQ slot.
Being taken because you are 50 points cheaper than a farseer is not a ringing
endorsement. </div>
<h4 class="MsoNormal">
The Good</h4>
<div class="MsoNormal">
He is cheap and can take a lot of different movement modes.
Can still manipulate the reserve rolls up or down one.</div>
<h4 class="MsoNormal">
The Bad</h4>
<div class="MsoNormal">
Farseers and Spritseers are much better</div>
<h4 class="MsoNormal">
The Ugly</h4>
<div class="MsoNormal">
Strength 3 and Toughness 3 is not what you want from a
combat character.</div>
<div class="MsoNormal">
<br /></div>
<h4 class="MsoNormal">
<span style="mso-spacerun: yes;">Summary </span></h4>
<div class="MsoNormal">
The Autarch is still very disappointing. I thought that they
would get a little better (like the DE Archon) but they are still
underwhelming. The good news is that they are still cheap, and their options
are inexpensive as well. Some of their wargear is bad (Mandiblasters are horrible
now, but kept the same cost?). I have seen people trying to make Autarchs work
but I have not seen anything that I like yet. Yes, you can have them as a 100
point fusion gun caddie but you are better off taking a squad of fire dragons
at that point. They still have the ability to manipulate the reserve roll up or
down one, but that still does not make them worth it since reserves are very
different in 6<sup>th</sup> edition. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Where Autarchs are bad is in assault where
they have to be good. These should be the assault IC choice but they really do
not assault well at all. Their main problems are they are
Toughness 3 which means that anything with strength 6 doubles them out, but
their other weakness is that they only are strength 3. Strength 3 will not hurt anything that you want to kill.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There is some help with the new addition to the Eldar
codex of all the new wargear they get to choose from the Remnants of Glory
chart but what is there is still underwhelming. The Shard of Anaris is
probably the best choice because that does boost the Autarch with a +2 strength
and this is ok with Rending/Instant Death. The down side is that there is no
AP, and that it is expensive. That is ok if you are fighting a multi-wound
toughness 4 or less creature, but against anything with some numbers he will
struggle. I see everyone else talking about the Mantle of the Laughing God as
well. Since I am doing a harlequin themed army I wanted to like the piece of
wargear but all it does is give stealth, shrouding, Hit-and-Run and re-roll
cover saves for a lot of points, and at the cost of being an IC. Yes you can
put him on a jet bike to help out, but there are so many weapons out there that
ignore cover saves. Heck, just look at the primaris power for Spiritseers and Warlocks
and you can drop the cover save off of him right there. So if you want to get depressed just look at the
other CC ICs from the other top codexes that he will be dueling with (Destroyer
Lords, Demon Princes, Hive Tyrants, etc) he will be less points sure, but nearly
powerless against them.</div>
<h4 class="MsoNormal">
Final Word</h4>
<div class="MsoNormal">
If I did take an Autarch I would arm him with a fusion gun
because that is always nice to have in an Eldar army, and I would mount him on an
Eldar jetbike for #1. Mobility, #2. Toughness, and #3. So you can take Laser Lance. With that build you can move fast and hit as hard as you can. Make sure
he is with a unit that has hit-and-run because if he gets stuck in combat he
loses all of his effectiveness.<br />
<br />
Edit/Update: After thinking about how many MC there are running around these days in a lot of top armies I am starting to like an Autarch with the Shard of Anaris. With Rending/Instant Death this is a good way to take a lot of them out. <br />
</div>
Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com5tag:blogger.com,1999:blog-5583045363394027916.post-20875949695829467402013-03-12T21:33:00.003-07:002013-03-12T21:33:59.218-07:00How does my army deal with flyers?<!--[if gte mso 9]><xml>
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTBfEEwVAIQC_M7kQ6EqFSUFQiI21taaWpals-yt4nlgwHDUHL0" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTBfEEwVAIQC_M7kQ6EqFSUFQiI21taaWpals-yt4nlgwHDUHL0" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So Ryanjj405 below asked as question that I thought I would
answer in a new post:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;">I have tried a similar list but I cannot handle full on
Necron air or Triple Hell Drakes, how do you plan on dealing with those? </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I do believe that everyone does need to have an anti-flyer
strategy so here is mine.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
You will note that I do not have an aegis defense line or bastion
or anything else with sky fire. If you think a quad gun will shoot anything
down that has a 12 AV (unless you have fire dragons) is going to be in for a
big disappointment. I felt that I could spend the points better elsewhere.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Here is my anti-flyer strategy</u></div>
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<ol>
<li><b>The Emperor protects!</b> I have over 1000 points in 2+ armor saves so right there
half of my army is going to be very hard to hurt by fliers (besides vendettas)</li>
<li>
<b>Draigo being Draigo.</b> Draigo has a 2+ save and so what I could do it put him in
the front of my strike squad and make him take all of the saves if some
heldrakes try to BBQ them.<span style="mso-spacerun: yes;"> </span></li>
<li>
<b>Sing with the psychic choir.</b><span style="mso-spacerun: yes;"> </span>Coteaz, can also be out in front but if he fails a 2+ save
then he will be insta-gibbed. The only way that he can be out front is if I
roll a 5 on the divination table and it lets him re-roll failed saves. Also if
I roll a 2 I get a 4+ inv save and that will help slow down the heldrakes a
little bit.</li>
<li>
<b>Keep your friends close, and your enemies closer.</b> If I go first the interceptor squad is so fast I can just
move forward and try to get into assault with something. This will let me be
safe from any shooting while being locked in combat. </li>
<li><b>See, but don’t be seen.</b> If I go second I can try to deepstrke behind the fliers
after they come on. With their 18” move and 12” range they have to move away,
and I can try to land in their blind spot. The next turn they can choose to
hover but then they will get shot down.</li>
<li>
<b>Use my enemy’s strength against them</b>. Interceptors are so fast that I can often take over my opponent’s
quad guns and try to shoot down their own flyers with them. There is nothing
better than doing this. <span style="mso-spacerun: yes;"></span> </li>
<li><b>A nexus for the rest of us.</b> The interesting thing about the random objective Skyfire
Nexus is that you have to be able to scoring to use them. Here is the problem
with most scoring units…they do not have the tools to shoot down flyers. That
is not the problem with my army because if I find one, my army can shred
fliers. </li>
<li>
<b>And if all else fails, plan B</b>. <span style="mso-spacerun: yes;"></span>I will either just
ignore them, or shoot them down. Yes, you need “6”s to hit, but I pump out a
lot of strength 7 shooting and with prescience I am going to get some good
hits. The other thing that I have going for me is the dreadnaughts. 4 twin
linked shots at strength 8 might get their attention. If they have too much I
have to count on my durability to weather their fire. <span style="mso-spacerun: yes;"> </span></li>
</ol>
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<![endif]-->Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com4tag:blogger.com,1999:blog-5583045363394027916.post-90570456932485618532013-03-10T18:54:00.001-07:002013-04-11T09:57:57.673-07:00Road to Adepticon- 39 Days and counting<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiksk8H-Oqb-Dxrak9e0vMNxCNr-QQU2NGKYgt85IMiNL6_AYdfB69POVI6lozTSc1V3DQAe5T-PIsk726jXxdq405h3OESDjbNoIXuyzyLcyJV7iWsVjpaM_gmMks4pGeCU1jLBZ_r2Bh5/s1600/logoglow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiksk8H-Oqb-Dxrak9e0vMNxCNr-QQU2NGKYgt85IMiNL6_AYdfB69POVI6lozTSc1V3DQAe5T-PIsk726jXxdq405h3OESDjbNoIXuyzyLcyJV7iWsVjpaM_gmMks4pGeCU1jLBZ_r2Bh5/s1600/logoglow.jpg" /></a></div>
<br />
<br />
<br />
<br />
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As most people know I played at the Bay Area Open last weekend and I did well early on, but on day #2 I stumbled a bit. </div>
<div class="MsoNormal">
<br /></div>
<h4 class="MsoNormal">
<u>Here was my list:</u></h4>
<div class="MsoNormal">
Coteaz <br />
Draigo <br />
<br />
10x Paladins - 4x Psycannons, Brotherhood Banner, Warding Stave, mix of weapons <br />
1x Paladin - Hammer <br />
3x Henchmen - 1x Banisher, 2x Warrior Acolytes <br />
<br />
10x Interceptors - 2x Psycannons, Psybolt Ammo <br />
10x Interceptors - 2x Psycannons, Psybolt Ammo</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I took this list because it was so fast. I keep saying that mobility is very important in 6<sup>th</sup> edition and this list let me put my money where my mouth is. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It performed very well and I managed to climb my way up to table #4 on day #2 where I lost to the eventual winner. Even the games that I lost were very close and I had a chance to win each of them. That is the sign that you are close to having a good list when you are not getting blown out, and the games that you lose are close.</div>
<div class="MsoNormal">
<br /></div>
<h3 class="MsoNormal">
<u>Adepticon</u></h3>
<div class="MsoNormal">
So it is time to get ready for Adepticon and I have 39 days to do it. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Here is the list I am thinking about right now</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
1850 Points of Grey Knights:</div>
<div class="MsoNormal">
Coteaz <br />
Draigo <br />
<br />
10x Paladins - 4x Psycannons, Brotherhood Banner<br />
10x Strike Squad - 2x Psycannons, Psybolt Ammo <br />
10x Interceptor Squad - 2x Psycannons, Psybolt Ammo</div>
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Dreadnaught 2x Autocannons, Psybolt Ammo</div>
<div class="MsoNormal">
Dreadnaught 2x Autocannons, Psybolt Ammo<br />
<br />
<br /> </div>
<div class="MsoNormal">
There you have it. It reminds me a lot of my Nova Open 2011 list.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
</div>
<h4 class="MsoNormal">
<u>Here is a list of items that I want, but I am not getting because I do not have the points:</u></h4>
<div class="MsoNormal">
<b>Warding Staff: </b><span style="mso-spacerun: yes;"> </span>I really like the 2++ save in assault. This is very good for tanking nasty creatures and thunderhammers. </div>
<div class="MsoNormal">
<b>Psybolt Ammo on the Paladins</b>: Even though it is only 6 models, and less cost efficient than the power armored grey knights, it still comes in handy.</div>
<div class="MsoNormal">
<b>Cheap scoring units: </b>I like the ability to keep scoring units in reserve and then walk on the board to an objective that you have placed behind a piece of LOS blocking terrain. Most of the time when you have combat troops you are wandering around killing and you are often out of position for objective holding, or they can be shot at or engaged and killed. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The problem is, where am I going to get the points to pay for them?</div>
Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com6tag:blogger.com,1999:blog-5583045363394027916.post-66853142458896569932013-02-12T23:16:00.000-08:002013-02-12T23:16:12.901-08:00Back from the Dead<!--[if gte mso 9]><xml>
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.mytabletlife.com/wp-content/uploads/2011/09/backdead.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://www.mytabletlife.com/wp-content/uploads/2011/09/backdead.jpg" width="298" /></a></div>
<div class="MsoNormal">
<br /></div>
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<br /></div>
<div class="MsoNormal">
Alright, time to get going again. </div>
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<br /></div>
<div class="MsoNormal">
Every year I play my last tournament in November and start
up again in February. </div>
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<br /></div>
<div class="MsoNormal">
So on the agenda for me this spring I have:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Slaughter in Space GT</b> 2000 points and 6 rounds</div>
<div class="MsoNormal">
Los Angeles Ca Feb. 16-17</div>
<div class="MsoNormal">
<a href="http://www.slaughterinspace.com/"> http://www.slaughterinspace.com/</a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Bay Area Open</b> 1750 points 7 rounds</div>
<div class="MsoNormal">
Antioch Ca. March 2<sup>nd</sup> and 3<sup>rd</sup></div>
<div class="MsoNormal">
<a href="http://www.frontlinegaming.org/community/bay-area-open/warhammer-40000-championships-rules-scenarios-and-prizes/">http://www.frontlinegaming.org/community/bay-area-open/warhammer-40000-championships-rules-scenarios-and-prizes/</a></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<b>Adepticon</b> 1850 Points 4-8 rounds</div>
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Chicago IL. April 18<sup>th</sup> – 21<sup>st</sup></div>
<div class="MsoNormal">
<a href="http://www.adepticon.org/"><sup> http://www.adepticon.org/</sup></a></div>
<div class="MsoNormal">
<a href="http://www.adepticon.org/"><sup> </sup></a> </div>
<div class="MsoNormal">
Those are the big events and I should play in some RTTs in
between. </div>
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<br /></div>
<div class="MsoNormal">
<br /></div>
<h3 class="MsoNormal">
<u><b>Dakka Dakka Battle Report </b></u></h3>
<div class="MsoNormal">
I played against Jim who is JY2 on Dakka Dakka. He is a
prolific batrep writer (I remember when I use to do that!) and you can read
about our game here:</div>
<div class="MsoNormal">
<a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/505250.page">http://www.dakkadakka.com/dakkaforum/posts/list/0/505250.page</a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Batrep thoughts:</u></div>
<br />
<div class="MsoNormal">
This was my first game after my annual winter break from the
game. I was a little rusty and I need to re-read the missions. I could have
passed off the relic, and I did not know that heavy support choices gave 1 VP
in big guns never tire.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I also am very lackadaisical about the victory points. I
need to have a fast moving unit or two in my list for line-breaker (I think I
will convert a strike squad to interceptors), and I ignored first blood. I
could have killed his tervagon that only had 3 wounds left on turn #2, but I ignored it
because it was out of gants. I also need to be more protective of my Warlord and
it should have been Coteaz since he is more likely to be in the rear with the
gear. </div>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In this game you will notice that I took a Grey Knight
Grandmaster instead of Draigo. I have a lot of people ask why I did that so
this is the answer:</div>
<div class="MsoNormal">
<br /></div>
<h4 class="MsoNormal">
<u>Draigo vs. Grandmaster</u></h4>
<div class="MsoNormal">
With Draigo he makes the Paladins scoring so he can use
grand strategy for something else. He can also buy solodins if that is what you
want for some cheap troops. He is still a beast in assault, and is very
durable. His downsides though are points, lack of AP2 weaponry. He also tends
to make you want to keep your paladins together instead of combat-squading to
tank wounds (I prefer to combat squad, but sometimes due to mission, and
opponent it makes more sense to keep them together). </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
You have to take a Grandmaster if you do not take Draigo
because you have to use Grand Strategy to make them troops. The Grandmaster is a
lot more customizable than Draigo is because you can give him grenades, servo
skulls and you get to choose his weapons like a psycannon or even a warding
staff. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There is a third option of course and that is to not take
any type of grandmaster at all and save 250-275 points. That is a lot of points
that you can spend on 10 Purifiers/some strikes/a storm raven/a dreadknight/ or
a couple of dreadnaughts. The downside is that you will not be able to make
your paladins scoring which means that your opponent is more likely to ignore
them, and there have been many games where I have been left with only my
paladins, and if they were not scoring I could not hold any objectives.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
<h3 class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span style="color: #1f497d; font-size: 12.0pt; line-height: 115%;">Question in!</span></u></b></h3>
<h3 class="MsoNormal">
<span style="color: blue;"><span style="font-size: 9pt; line-height: 115%;">Would
you drop dreadnoughts for Dreadknight+Draigo? Because I saw you mention
intending to shift to Dreadknights. I am a new player, been playing quite a bit
but oddly there's v little decent <span class="glossaryitem1">GK</span> player in my country. So would
appreciate your insight if you have a moment. <br />
<br />
I currently run a striker spam list with 50 strikers, 2 Dreadknights, Coteaz
and a cheap prescience inquisitor.</span></span><span style="color: #5f497a;"></span></h3>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Grey Knight build you are running is good one. Massed
strikes with Coteaz and some Dreadknights for mobility and durability are quite
formidable.Hulksmash runs a list like that and does well with it. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Adding Draigo and Dreadknights</u></div>
<div class="MsoNormal">
Draigo is good, but he is not 275 points worth of good
unless you are running paladins, and then he brings a lot to the table (making them
troops and taking wounds). </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Dreadnaughts on the other hand would add something to your
army. They add anti-aircraft fire (twin-linked strength 8 shots), and with the
amount of psychic powers that you see in 6<sup>th</sup> edition their aegis is
a great defense (anything targeting a unit within 12” makes a leadership check
at -4). I did not realize until this game that they still have a role in my
army with the amount of maledictions being thrown around these days. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Dreadknights are good, durable, and they can be made fast
for a ton of points. They are good in your strike list for counter
assault (since strikes suck against a good assault unit). They also add some durability
with their 2+ saves and toughness 6 that the strike squads don’t have. So I would keep them in your list if I was you. </div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>I am thinking about a
GK build that has everything with a 2+ save in it and in that case I was
thinking about dreadknights, but I am on the fence with them overall with
paladins since they are rather redundant. In all honesty, I have never used
them and I need to experiment with them a bit to get a better understanding of
them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I hope that helped. </div>
Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com0tag:blogger.com,1999:blog-5583045363394027916.post-37553674051287501162012-09-23T16:08:00.002-07:002012-09-23T16:08:36.841-07:00A few random thoughts on Thousand Sons<!--[if gte mso 9]><xml>
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<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://images.wikia.com/warhammer40k/images/6/69/Ahriman_&_Bodyguard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="328" src="http://images.wikia.com/warhammer40k/images/6/69/Ahriman_&_Bodyguard.jpg" width="400" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I am a Thousand Sons player and I look at everything from
that perspective and I am not seeing too much in the new codex that is speaking
to me. It is still early on and we have not seen everything that they codex has
to offer but the dribbles that we have seen does not look promising. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Right now it seems like the codex is filled with demonic
engines which might make the Iron Warriors happy, but not the Thousand Sons
players.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Thousand Sons</u></b></div>
<div class="MsoNormal">
The cost for them is 150 points for 5 Thousand Sons Marines
including the Aspiring Sorcerer and then they are going to be 23 points each
with stays the same. The only difference is that they pay 35 points instead of
the 70 points for the aspiring sorcerer that made them so expensive in the 4<sup>th</sup>
edition codex.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If you have the Mark of Tzeentch you have to take at least
one roll on the Tzeentch power table. I thought one of the things that made the
TS aspiring sorcerer not very viable was that they could only take one power.
If they could have taken warptime for assault and a shooting power to add to
the squad they would have been much better. If they still get only one roll (and
it has to be on Tzeentch) then they are not going to be that great. I hope that they are at least mastery level 2.</div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNSlxlWdVOqzaoC07h_rfiDkJHnYAXtEw0j9F7u0z3FvSS89vUT8Ut7CZs94eLavmdlOesF5vyLTgjHv9iPCUR98x5OahBdiduY8t5Fosrx4_4XGiQjtTwPxD8zGq3IymMGOENKjyJPNw/s1600/DSC00376.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNSlxlWdVOqzaoC07h_rfiDkJHnYAXtEw0j9F7u0z3FvSS89vUT8Ut7CZs94eLavmdlOesF5vyLTgjHv9iPCUR98x5OahBdiduY8t5Fosrx4_4XGiQjtTwPxD8zGq3IymMGOENKjyJPNw/s400/DSC00376.JPG" width="178" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Chaos Psychic Powers</u></b></div>
<div class="MsoNormal">
Let’s break down the Tzeentch powers.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Primaris Power: <b style="mso-bidi-font-weight: normal;">Tzeentch’s
Firestorm</b></div>
<div class="MsoNormal">
First off, I always hate blasts. They are so inaccurate and if your
opponent spaces out you will get about 2 models if you hit at best, but you
have a 66% chance to miss. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Then let’s take a look at the sequence you have to go
through to kill a model. </div>
<br />
<ol>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>You have to make your psychic check.</li>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>You have to hit.</li>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><span style="mso-spacerun: yes;"></span>Your opponent
has to fail their Deny the Witch.</li>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>You then have to roll a decent strength. </li>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Then you have to roll to wound</li>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><span style="mso-spacerun: yes;"></span>And then
they have to fail their save. <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></li>
</ol>
<br />
<div class="MsoNormal">
After all of that it seems like you have better chance to kill
yourself from Perils of the Warp than kill your opponent.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">1-2 Boon of Mutation</b></div>
<div class="MsoNormal">
A friendly character takes a strength 4 hit for a roll on
the Chaos Boon table. Well, a regular SM character will die on a 16%. That is
not so great since you are paying a lot of points for them, and they are
generally critical. Even with ICs who are more able to take a S4 shot the Boon
table is not that great. <span style="mso-spacerun: yes;"> </span>Then who knows
what you will get and most of them are not even worth it. </div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">3-4 Doombolt </b></div>
<div class="MsoNormal">
An 18” Bolt of Change is still 6” less than the old one, and
6” less than what your TS Marines can shoot. The fact that you will want to use
this for anti-tank shooting that range is very bad. <span style="mso-spacerun: yes;"> </span>The fact that is a Beam attack is nice, but
that range is still going to hold this power back.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">5-6 Breath of Chaos</b></div>
<div class="MsoNormal">
The new Winds of Chaos. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So overall they are just ok powers, maybe a bit below
average. The other powers that they can take are Biomancy, Pyromancy, and Telepathy.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Pyromancy might be the weakest discipline. Biomancy is good
if you are an assault character but Thousand Sons armies are not assault based.
Telepathy is ok. <span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u><b>Other Tzeentch Wargear</b></u></div>
<div class="MsoNormal">
<span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;"><b>Icon of Flames: </b>Mark of
Tzeentch Only: Boltguns, Heavy Boltguns and Bolt Pistols have the Soul Blaze </span></div>
<div class="MsoNormal">
<span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;">Really…soul blaze?</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;">Special Rules </span></u></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;">Mark of Tzeentch:</span></b><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;"> Invulnerable Saves improved by 1 It was
only good last edition because you get to cast and extra psychic power. +1 Inv
save sucks. <span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;">Demon of Tzeentch</span></b><b style="mso-bidi-font-weight: normal;"><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;">:</span></b><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;"> Hatred (Demons of Nurgle), May Reroll all
saves of 1. This one is a little bit better.</span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;">Psyker:</span></b><span style="background: none repeat scroll 0% 0% white; font-family: "Tahoma","sans-serif"; font-size: 10pt; line-height: 115%;"> May chose psychic powers from pyromancy, biomancy or telepathy. Tzeentch
he must chose at least 1 psycic power from the appendant discipline. See above.
Not that good.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Ahriman</u></b></div>
<div class="MsoNormal">
For 230 points let’s take a look at his rules.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://bloodofkittens.com/wp-content/uploads/2012/09/ahrimantip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://bloodofkittens.com/wp-content/uploads/2012/09/ahrimantip.jpg" width="269" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Power Armor, Bolt Pistol, Frag and Krak Grenades. Ok,
standard Marine equipment.</div>
<div class="MsoNormal">
Inferno Bolts (AP 3 bolter rounds) standard for him, but I
have never seen Ahriman shoot his bolt pistol.</div>
<div class="MsoNormal">
<b>Aura of Dark Glory:</b> 5+ Inv save (meh)</div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><br />
Warlord trait: </b></div>
<div class="MsoNormal">
<b>Master of Deception:</b> (1d3 units can infiltrate). At first I
thought this trait was bad, but since TS Marines have such a short range that
this might be useful. It might also be good if you have cultists.</div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span style="text-decoration: none;"><br /></span></u></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>Special Rules</u></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="color: #002060;">Champion of Chaos:</span></b> Has to give and receive
challenges. Isn’t Arhiman a bit old for that foolishness?</div>
<div class="MsoNormal">
Independent Character <span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="color: #002060;">Mark of Tzeentch:</span></b> +1 Inv save for a total of
4+ Inv. Standard for ICs.</div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Psycher Level 4:</b><span style="mso-spacerun: yes;"> </span>The best in the game so far and able to cast
3 witchfire powers. The problems are that he is unlikely to get 3 witchfire
powers, and his powers are not that great (see above)</div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Veteran of the Long
War:</b> Hatred Space Marines (but not Space Wolves?)</div>
<div class="MsoNormal">
<br /></div>
Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com7tag:blogger.com,1999:blog-5583045363394027916.post-19937849451883140962012-08-25T13:30:00.003-07:002012-08-25T13:30:38.498-07:00Live video broadcasting at Nova<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.novaopen.com/wp-content/uploads/2012/02/custom960x220.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="91" src="http://www.novaopen.com/wp-content/uploads/2012/02/custom960x220.jpg" width="400" /></a></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span><br /></span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span>This in from the 11th Company:</span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div style="color: blue;">
<span style="font-family: Arial; font-size: x-small;"><span>"Next week, the 11th
Company will be live video broadcasting the top tables at the Nova Open starting
next week Thursday roughly at 4PM Eastern time. <a href="http://www.ustream.tv/user/the11thcompany" target="_blank">http://www.ustream.tv/user/<wbr></wbr>the11thcompany</a></span></span></div>
<div style="color: blue;">
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div style="color: blue;">
<span style="font-family: Arial; font-size: x-small;"><span>We will have the
players wear wireless mics, so you can hear their discussions during their game.
We will have between game interviews with various attendees and guests, and have
the channel open for players wanting to broadcast their game live before and
after the tournaments during open gaming. Please join us in the chat room while
watching the broadcasts live Thursday August 30th - Sunday September 2nd, or
catch the archived broadcasts after the event."</span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span>Well I hope I can make it up to table #1 again like I did last year for games #6 and #8. Of course I am not planning on being there since I am talking an army that I have never played before.</span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
<div>
<span style="font-family: Arial; font-size: x-small;"><span> </span></span></div>
Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-31530102025888136872012-07-27T13:09:00.000-07:002012-07-27T13:09:58.025-07:00Why I am opposed to Forgeworld in tournamentsI have gotten some flack about my opposition to forgeworld and a lot of people wanted to know why. Well in a random and poorly written manner, the reasons why are these:<br />
<br />
<br />
<br />
Price<br />
<br />
Here is a barrier to some people playing forgeworld. I know that this is one of the reasons why I don’t play with any. Don’t get me wrong, I am not poor and I own a ton of forgeworld dreads, land raider/rhino doors, and even 3 contemptor dreads. So why am I priced out of forgeworld especially considering how many armies I own, and after I just paid $75 for a rulebook? The reason why is that I will use the rule book many, many times over these next 5 years, and those FW doors I will use once or twice a month for many years to come. I have had my Thousand Sons FW Dreadnought for about 8+ years and I have gotten a lot of use out of him (and he is starting to show it). <br />
<br />
Now let’s say that I wanted to add eldar hornets (think better vypers with 2 heavy weapons) to my army. They will cost me over $300+ to buy 6 or $150+ to buy 3. The problem I have now is it that I would only be able to use them once or twice a year in the events that allow forgeworld models/rules and even then only if I want to play eldar at each of these events. So I will not be getting much use out of my investment compared to the other armies I own.<br />
<br />
<br />
<br />
Now there are also a lot of players that are less well off than I am. I hear the argument that the GW hobby is expensive and you should just expect to pay a lot of money to play the game. Well I question just how expensive the hobby is. There are a lot of FLGS that have a bazaars at their stores where people sell their unwanted models. You can pick up a lot of deals there for very cheap minis. You also have barter town and swap shops at some warhammer forums where you can horsetrade for models. Good luck doing that, or finding any Forgeworld for sale at a reasonable price. If you go on E-bay you can pick up ork and space marine units for pretty cheap not only because they come from the Assault on Black Reach box set, but because there are a ton of their models for sale. On the other hand forgeworld is still very expensive on e-bay and a lot of units closely rival their retail price. That is the wonders of economics and supply and demand at work. So if you are a student or anyone on a budget you would be hard pressed to add any forgeworld to your existing army. <br />
<br />
<br />
<br />
<br />
<br />
Knowledge<br />
<br />
Most people have no idea what anything in the forgeworld books even do. I do not own any Forgeworld books and I do not want to pay $50+ for each book (and piracy of them is not a reasonable option). I own every codex, and I know just about what every unit/army can do, not only by reading there rules, but by constantly playing against every army. I am still reading the 6th edition rulebook and the FAQs and trying to figure out how they all interact with the codexes and now you want to be familiar with 10 (or how many books there are out there) of huge books filled with a ton of equipment? <br />
<br />
<br />
<br />
Also I question my opponents rule knowledge of his units. I play a lot of armies and I know a lot of codexes very well. I often times know my opponents codex far better than they do, so I know when they are making mistakes. Very often they misinterpret a rule, or forget some important fact all of the time. [Note: If you are looking for a good example of this look at the final game #7 of Wargames Con on Ustream. Ben Mohle had to constantly correct his opponent on all kinds of rules and wargear etc] How can I correct my opponents mistakes when I (and most people) have no idea how any of the forgeworld models/units even work? What if my opponent has an unfavorable ruling in the forgeworld FAQ and then he forgets to mention it or bring a copy of the FAQs then how would I ever know?<br />
<br />
<br />
<br />
Confusion<br />
<br />
Since a lot of people don’t know what forgeworld units can do, where do you learn? Sometime right before a timed tournament game seems like a very bad answer. Either your opponent is going to be telling you half remembered rules, or you are reading them out the forgeworld book right before a game under a time pressure is not going to end well. How long does it take you to understand some of the rules of these very convoluted units (Hades breaching drill, cassius assault ram) before a game? I have played with forgeworld before as part of the adepticon team tournament and there have been many times where they have even read the rules, and then when they have seen the model in action they are all shocked because they had no idea how devastating they can be. So how much time does it take to really understand the different forgeworld rules and get familiar with their rules? The funny thing is that this is the worst time to throw forgeworld in to the mix because everyone is going to be flipping through the 6th edition rulebook while they play to figure out rules, and forgeworld is going to slow down play even more. People who are playing forgeworld have to juggle knowing 6th edition, the 40k FAQs as well as Forgeoworld and their FAQs and do it in a timely manner?<br />
<br />
<br />
<br />
Here is an example for you that happened last month at Wargames Con’s team tournament:<br />
<br />
<br />
<br />
From Wolf 11x<br />
<br />
“Come to think of it, I wish I had played an easy 3rd round opponent (with 20ish points instead of 34). Would have meant we wouldn't have faced some Hades Drill whatever-the-hell bull ! I will say we still beat them 15-0 despite having no idea what their units did (and never being shown actual rules). ”<br />
<br />
<br />
<br />
From skank911<br />
<br />
That Hades drill team was me, and y'all never asked to see the rules, I had offered to show the book.<br />
<br />
<br />
<br />
From Wolf 11x<br />
<br />
When I asked, "What do this do?" I was expecting you to fully explain it to me in good faith. Saying "It's like a Mawloc" was very misleading, whether intentional or not. To be fair, we would have spread out more if we knew what they did, but the game would have gone the same.<br />
<br />
http://www.dakkadakka.com/dakkaforum/posts/list/150/418653.page#4441332<br />
<br />
<br />
<br />
Expect to see a lot of that. <br />
<br />
<br />
<br />
Balance<br />
<br />
Everyone says that the codexes were pretty balanced in 5th edition with the FAQs updated the older codexes with the new equipments creating balance and now 6th edition adding allies to make up for some armies shortcomings. Now with the addition of forgeworld how can anyone know what would happen to balance without playing every single unit and model in all of the forgeworld books? GW has a hard time balancing there codexes and there are always units that are must haves in each list (ie. psybolt dreadnaughts) and there are going to be a lot of overpowered units in the forgeworld books, Since it human nature to always take the overpowered units and none of the crappy units in the book you will see all of the broken units. With allies and everything else how can you say that there are not a lot of combos out there that someone can come up with that are nearly unbeatable? Remember when the BoLS crew brought Reaver titans to Adepticon’s Gladiator tournament? They dominated that event because they thought of something that the TOs didn’t. I am worried that there will be abusive units and combinations that no one will even think of and then they will win because of it. Remember the nob biker craze of early 5th edition when they dominated tournaments? That was an example of an army that came out of nowhere, that no one had thought of before but the new rules made it a dominating build that no one had an answer for. Now they are not just talking about adding the few units in the Imperial Armor Apocalypse book, but they want to add everything and there is no way that will be balanced. No I do not know if that is true or not, but my guess is that it is. Why add new levels of complexity when you do not have to? It is not like 6th edition is so old and tired that you need to add some spice to make it interesting. <br />
<br />
<br />
<br />
I would really like to hear what a lot of top players whose opinions that I respect think about having forgeworld added to GTs. <br />
<br />
<br />
<br />Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com3tag:blogger.com,1999:blog-5583045363394027916.post-22447047147799806682012-07-01T23:17:00.000-07:002012-07-01T23:17:28.025-07:00Countdown to the Nova Open: 60 days and counting!<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.novaopen.com/wp-content/uploads/2012/02/custom960x220.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="90" src="http://www.novaopen.com/wp-content/uploads/2012/02/custom960x220.jpg" width="400" /></a></div>
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Well it looks like we are down to only 60 days until the Nova
Open and I (like a lot of you) are pouring over the 6 edition rulebook and the
codex FAQs to figure out what to take. I am glad that they dropped 5<sup>th</sup>
edition and are going with 6<sup>th</sup>. There is so much interest in 6<sup>th</sup>,
and everyone is sick and tired of 5<sup>th</sup> edition. Now there is going to be a
lot of interest in the event to see what is going to happen to the future of 40k. </div>
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<br /></div>
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I said that I was going to retire my Draigowing and it is
time to start a new army. I am starting from scratch, so I have my work cut out
for me to get it done in 60 days. I have a couple of ideas for a new army, and
I do not know which way to go. The new rules opened up so many possibilities and
I am sure that we are going to see a bunch of combos that no one saw coming do
well at the Nova. </div>
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<br /></div>
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At first glance it looks like Necrons got an even bigger
boost (warscythes, no retreat gone, night scythes, etc) which is surprising because they have been secretly the best codex
out there. If you doubt me look at the tournament results...necrons have been a
very small percentage of the field but they have won a lot of GTs and the ones
that they didn’t win they had a very good showing. Compare this to Grey Knights
which the conventional wisdom says is the best codex. We all know that they have had huge numbers of people
playing them at tournaments, but they have failed to produce a lot of top finishes (oddly enough the
exception that proves the point is adepticon).</div>
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<br /></div>
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The good thing is that I have several unbuilt armies, (and
one of the reasons why I am nearly immune to GW’s price rises). I have it down
to 2 armies and I have not made up my mind. This is rough without knowing what
direction the meta is going to go, and I will have an army that is half built
by the time I have a sense of it. Oh, well, I will just dive in and see what
happens. It has a great theme, and I have a little practice playing it. The one
downside is that I do not know if my painting skill is up to a level that will
do it justice.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u><b>Road to the Nova Open</b></u></div>
<div class="MsoNormal">
So I have to get a lot of test games in to hone skill with this army to
get it up to a level so I can compete in one of the largest US GTs, and do well. The hard part is that I have to do it in 60
days so that means that I need to go to a lot of tournaments to do that. The problem is that it will eat into
my hobby time. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Here is my schedule of the events that I have planned. I am
sure that there are going to be some other RTTs along the way, in addition to:</div>
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<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">July 14<sup>th</sup>
</b></div>
<div class="MsoNormal">
1500 RTT at Game Empire in Pasadena Ca.</div>
<div class="MsoNormal">
<a href="http://www.dakkadakka.com/dakkaforum/posts/list/457767.page">http://www.dakkadakka.com/dakkaforum/posts/list/457767.page</a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">August 4-5<sup>th </sup></b></div>
<div class="MsoNormal">
I have a choice here:</div>
<div class="MsoNormal">
The Golden Throne GT in San Jose</div>
<div class="MsoNormal">
<a href="http://www.goldenthronegt.com/">http://www.goldenthronegt.com/</a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Feast of Blades qualifier event or,</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
1500 RTT at Game Empire, San Diego</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">August 18<sup>th</sup></b></div>
<div class="MsoNormal">
Feast of Blades qualifier at Imperial Outpost in Glendale Az</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And then to cap it off:</div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">August 30<sup>th</sup>-
September 2<sup>nd</sup></b></div>
<div class="MsoNormal">
Nova Open Arlington Va. </div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com0tag:blogger.com,1999:blog-5583045363394027916.post-22611592182380296422012-06-30T18:39:00.001-07:002012-06-30T18:39:42.980-07:00Vehicles got better in 6th edition?<div class="separator" style="clear: both; text-align: center;">
<a href="http://assets.vg247.com/current//2009/02/rhinoa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="162" src="http://assets.vg247.com/current//2009/02/rhinoa.jpg" width="400" /></a></div>
<br />
<br />
<div class="MsoNormal">
Alright, most of us know the changes to 6<sup>th</sup> edition
by now and a lot of people are wondering if vehicles got better or worse.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
My answer to that is that we will not really know until a
few months from now. If they are bad we will see a meta shift away from them,
and if they are good you will see a move to even more of them. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Now if I had to take a guess, I would say that vehicles got
better and here is why:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u>It is much harder
to kill vehicles now with one shot. </u></b></div>
<div class="MsoNormal">
I know what you’re saying…what about hull points killing
them in the long term? Yes it is harder to kill tanks in the short term, but easier
to kill them in the long term. What this means though is:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A) You have to allocate a lot more resources to kill them.
In 5<sup>th</sup> edition if you glanced a vehicle you could stun lock it
making it not fire the next round. You could stop shooting at it at that point because
the threat of it shooting was neutralized for a turn, and you could move on to the next tank. Now in 6<sup>th</sup> edition what you
have to do is keep shooting at it if you want it not to shoot next turn. Same goes when you hit a vehicle with a penetrating shot because in 5<sup>th</sup>
edition you had a good chance of wrecking it, and if you did that you did not
have to allocate any more shooting at it for the rest of the game. Now because
they are harder to kill you are only knocking off hull points so you have to keep shooting, and shooting,
and shooting at it to wreck it. That is a lot of shooting over several turns
that you did not have to do in 5<sup>th</sup>. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
B) A vehicle with 1 hull point left is just as big of a
threat as a vehicle with 3 hull points left. Here is another thought for you…all
game you are shooting at vehicles and they are getting whittled down so that
they are almost dead. For the most part now they are firing back still at full
firing capacity (minus any weapon destroyed results of course). So for an
example if you look at a comparison between a vehicle (predator) and an
infantry squad (tac marines), the predator will still be firing and blazing
away until it is dead in the later turns. If you allocate the same amount of
shooting to tac marines over several turns they will take damage each turn and
more and more marines will drop lowering their combat and shooting effectiveness.
So each turn marines are taking damage their damage output is constantly diminishing
from casualties, but the predators damage output stays nearly the same until it
is dead. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u><b>Cover saves!</b></u></div>
<div class="MsoNormal">
Now you only have to cover 25% of the vehicle. There are many times when you try to get a 50% cover save you could not fire all of your weapons due to the way that terrain was configured. The downside is that it is now only a 5+ cover save, but the upside is that you are going to be getting it more often. </div>
<div class="MsoNormal">
<br />
<u><b>Shooting and scooting</b></u><br />
Now vehicles can shoot better on the move. Sure, you are only taking snap shots with the other guns after the first at 6", and if you are moving 12" you are snap shooting everything, it is still better than what you had before. <br />
<u><b><br /></b></u><br />
<u><b>The vehicle losers</b></u></div>
<div class="MsoNormal">
I will tell you one group of vehicles that did get worse
though, and we might be seeing less of…vehicles with no armor and 2 hull points.
Yes, I am looking at you storm talon, venom, land speeder, sentinel, piranha,
vyper, war buggys, and killa kans. With only 2 hull points you might survive
the first shot, but the second will kill you. Add to this that you have no
armor, almost everything is going to glance/pen you.<br />
<br />
Also vehicles have to be a bit more weary of assaults. They are hit easier, but on the whole I think the gains out weight the losses. </div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com0tag:blogger.com,1999:blog-5583045363394027916.post-3340827739803721582012-06-12T23:16:00.000-07:002012-06-12T23:16:31.527-07:002 GTs in the last 2 weeks, and why I have no Apothecaries in my Paladin squads.<div class="separator" style="clear: both; text-align: center;">
<a href="http://t0.gstatic.com/images?q=tbn:ANd9GcRz30QfTYqcjC-hph6smIflzpomyVco5p0dA7upXwvDVEu19NnvmIauKAkc" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://t0.gstatic.com/images?q=tbn:ANd9GcRz30QfTYqcjC-hph6smIflzpomyVco5p0dA7upXwvDVEu19NnvmIauKAkc" /></a></div>
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<br /></div>
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Well, the new job has been taking more time than the old job
but it looks like I will have a bit more time on my hands going forward.</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12.0pt; line-height: 115%;">Slaughter in Space GT</span></u></b></div>
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At the Slaughter in Space in LA I went 1-2-1 which was one
of my worst outings at a tournament. In my defense one of my games I lost due
to time. I need to watch the clock when I play foot elder. I have literally
lost more games due to time running out and only getting to turns 4-5 than
actually losing by play. The Eldar are kind of slow (odd saying that about an eldar
army) and it needs a full game to move out and take objectives, and shoot the
opponents off of theirs just like Tau do. The tie game was to (oddly enough) to
a paladin army. The game ended turn #5 and I think I could have won it on turns
6 & 7, </div>
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<br /></div>
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The other game I lost was to the #2 player in the US
(according to Rankings HQ) and his brutal Grey Knight list. It was a really close
games but I made 2 mistakes: </div>
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<br /></div>
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#1. It was a kill point mission and I was shooting my Wraithlords
at his Land Raider redeemer which was a waste of shots. I have not played my
Footdar in a year and I have been playing my Grey Knights where a land raider
packed with DCA are a huge threat. To the Foot Eldar they move forward, the get
out, kill a screen of guardians and then they get taken out by dire avengers.
The Wraithlords should have been shooting at his razorbacks and getting the ‘low
hanging fruit’ of his weak kill points.</div>
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<br /></div>
<div class="MsoNormal">
#2. Was not having Jetbikes. After Adepticon I was going to
stop playing my Draigowing army and I was going to work on an all jetbike army.
I decided to hold off on it because I have no idea how it will function in 6<sup>th</sup>
edition. I do not want to put all this time and energy into converting it and
painting into it to have it be nerfed with the new rule set. So the current
state of all of my jetbikes are disassembled at the moment. I was going to do a
harlequin themed jetbike army so I was going to use the metal jetbike cowlings
and hack up some metal harlequins. So right now all of my jetbikes are scatted
over my workbench in a million pieces. I run 2 squads of 4 bikes with
destructorlocs for not only some quick scoring units, but for a heavy flamer as
well. What I did not realize is that I rely on them for anti-tank. I have
posted in the past how good they are at taking out land raiders, but the fast
moving shriken cannon and the singing spears are really good at killing
vehicles. Footdar have trouble with anti-tank because they only have the
wraithlords, and what strength 6 shooting they have, and I really felt the loss
of the jetbikes from my army.</div>
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<br /></div>
<div class="MsoNormal">
<u><b>Game Empire GT </b></u></div>
<div class="MsoNormal">
The other GT I went to last week was at Game Empire San
Diego. I took my Draigowing and at 1500 points the army does not functioning as
well as it does at higher point limits. I took:</div>
<div class="MsoNormal">
Draigo</div>
<div class="MsoNormal">
10 Paladins w/4 psycannons (fully upgraded of course)</div>
<div class="MsoNormal">
10 GK Strike Squad w/2 Psycannons</div>
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2 Dreads</div>
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That is it. </div>
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<br /></div>
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The games I lost were to Mech Eldar. I just do not have the
firepower to kill skimmers (especially after he took out my dreds really fast).
So at the end of the game he just bum-rushed the objectives and
contested/controlled all of them. I won kill points, but lost Capture and
Control and Seize Ground. I thought his army was a very good list for the BAO
mission set. I might try something like this in the future only trying to make
the army a bit more durable to limit the kill point failure source. Maybe a
bunch of Falcons with DAVUs would be better.</div>
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<br /></div>
<div class="MsoNormal">
The other game I lost was to Battlewagon Orks. I normally do
well against them, and I had just beaten 2 others in the tournament and this
time I shot the heck out of the side armor of his battlewagons with several turns of Dreadnaught
fire and psycannons, and <span style="mso-spacerun: yes;"> </span>I ended up
killing 1 Battlewagon on turn #2 when my army came on from reserve, then after
3 turns of fire, and after a ton of penetrating hits and glances I killed the
second Battlewagon on turn #5 from assault. They were open topped for the +1 on
the result table, but I could just not roll above a 3. I did immobilize one and
then grot riggers fixed in the next turn. I lost a dreadnaught and my strike
squad when my deep strike ended up going straight at him 10” to get lost in a
sea of green. So the Battlewagons contested all of the objectives, and we tied
2-2 on kill points. That was a very frustrating game since I just could not
kill those battlewagons. </div>
<div class="MsoNormal">
I ended up with the 3<sup>rd</sup> highest Battle Points,
and middle-of-the-pack sports and paint. Again if was obvious that my army was
missing something, It is very different when you have everything working well,
and you have a lot of synergy, and then you take out an element, and your army
does not work the same as it did. This time I really missed my Interceptors. My
army was so slow without them and I could just not get to where I needed to be.
They are a vital unit to my army doing well.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So as I said I am going to play out 5<sup>th</sup> edition
with the Draigowing because there is so much uncertainty with 6<sup>th</sup>
edition. I think the last run for them will be Wargames Con and possibly the
NOVA Open if they are going to use 5<sup>th</sup> edition. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 12.0pt; line-height: 115%;">Here are some thoughts about Apothecaries
in Paladins squads <span style="mso-spacerun: yes;"> </span></span></u></b></div>
<div class="MsoNormal">
Everyone wonders why I do not take the Apothecaries in my
paladin squads and there are a few reasons why. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
#1. <b style="mso-bidi-font-weight: normal;">Cost.</b> You pay
75 points for the apothecary upgrade and for that you could buy 3 wounds worth
of paladins. So he is not worth his points unless he can save 4 wounds (3
wounds he just breaks even). How often do paladins fail 4 wounds? Remember, you
can’t use him on Strength 8 weapons or AP 2 weapons which are the ones that
kill paladins. So if you extrapolate what those 4 wounds mean, it is very hard
to do. Remember, you have to fail 8, 2+ saves to get FNP to save 4 wounds, and
that is after rolling to hit and to wound. To give you an example of the
numbers, it would take 6 turns of 3 war walkers with scatter lasers to do it,
144 bolter shots, 144 venom shots, etc. You see how difficult it is to make him
worth taking. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
#2. <b style="mso-bidi-font-weight: normal;">You lose squad
flexibility. </b>I like to combat squad my paladins. I find that 2 squads with
their combat and shooting are better than one massive unit. In the 11<sup>th</sup>
company podcast last week I talked a little bit about the weakness of the
paladins being able to target/assault one unit, and you limit that weakness
with combat squads. You need to keep them to a 10 man unit to have the
apothecary be able to give FNP to the most models. If you have him in a 5-man
squad you opponent will just shoot at the other combat squad. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
#3. <b style="mso-bidi-font-weight: normal;">Fire magnet. </b>Here
is an idea for you: I want people to shoot at my paladins. Paladins are very
hard to kill so they act as a fire magnet. Every shot headed at them is a shot
not going at one of my weaker units. You do not want to make the paladin unit
so strong that people will not be tempted to shoot at them. You need them to be
able to lose a few wounds so that they will take some fire.<span style="mso-spacerun: yes;"> </span></div>
<br />Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com3tag:blogger.com,1999:blog-5583045363394027916.post-25052688278261400152012-04-29T16:04:00.002-07:002012-04-29T16:04:54.820-07:00Back from the Dead!<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://t3.gstatic.com/images?q=tbn:ANd9GcSizqPT4YfNcF-8L28sGhrDK6KrxDTzngqiwQLZvPE0djMbCq5QQnLmf8A4" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://t3.gstatic.com/images?q=tbn:ANd9GcSizqPT4YfNcF-8L28sGhrDK6KrxDTzngqiwQLZvPE0djMbCq5QQnLmf8A4" /></a></div>
<br />
<br />
Sorry about the lack of updates, but my new job does not let me have a lot of free time to write my posts. I do have an hour lunch that I don't know what to do with so I will start writing then.<br />
<br />
So I have a few things that I would like to post in the next couple of weeks.<br />
<br />
#1. The first is a recap of my Adepticon adventure.<br />
<br />
#2. Then I wanted to do a couple of posts on Draigowing (what you would expect from the foremost authority on Draigowing). I will compare Paul Murphy's Draigowing to mine and break them down, and then I will write about how you beat Draigowing.<br />
<br />
#3. Then the last thing is since Adepticon was the last tournament for the Draigowing I will post my new army, and my thoughts about it. Also I would like to document how it changes through theoryhammer to trail and error. Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-45545099240403836312012-03-16T19:20:00.001-07:002012-03-16T19:32:25.102-07:00Blackmoor's Draigowing goes to the BAO<div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8vTzEHSxdzu35L-t4U6iX9DWaifYWox44jFKn7dROqq_q6Jjn05NzO3Du_cFrIyRH5CUw9tVtDe9mIEZNAgFIwMWB0SRzvrLO_o1caFlPNGfVRcb_vnf671jaBJErT5bkdRODtbilMZ0/s1600/DSCN2338.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8vTzEHSxdzu35L-t4U6iX9DWaifYWox44jFKn7dROqq_q6Jjn05NzO3Du_cFrIyRH5CUw9tVtDe9mIEZNAgFIwMWB0SRzvrLO_o1caFlPNGfVRcb_vnf671jaBJErT5bkdRODtbilMZ0/s400/DSCN2338.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Grey Knight on Grey Knight action!</td></tr>
</tbody></table><div class="MsoNormal"><br />
</div><div class="MsoNormal">After 2 weeks I have the internet!</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I ended up taking my Draigowing to the Bay Area Open. This is what I took:</div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Times New Roman","serif"; font-size: 12pt;"><br />
</span></u></b></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"><b><u><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">HQ</span></u></b><span style="font-family: "Times New Roman","serif"; font-size: 12pt;"></span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Draigo </span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><br />
</div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Troops</span></u></b><span style="font-family: "Times New Roman","serif"; font-size: 12pt;"></span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">10 Paladins w/4 Psycannons, 2 Hammers, 4 Halberds, 3 Swords, Brotherhood Banner</span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><br />
</div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">10 Grey Knight Strike Squad w/2 Psycannons, Psybolt Ammo</span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><br />
</div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Fast Attack</span></u></b><span style="font-family: "Times New Roman","serif"; font-size: 12pt;"></span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">9 Grey Knight Interceptors w/2 Psycannons, Psybolt Ammunition</span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Justicar w/Demonhammer </span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><br />
</div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Heavy Support</span></u></b><span style="font-family: "Times New Roman","serif"; font-size: 12pt;"></span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition</span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Times New Roman","serif"; font-size: 12pt;">Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I was going to write up an article about what HQs to take with Draigowing. The reason why is that each HQ adds something different like Coteaz has his abilities and cheap troops, Inquisitors add stubborn and Grenades, etc. I have been taking a librarian because he seems to add a lot to the army like shrouding to add to their cover save, sanctuary to help in assault. But I struggled in low point games (below 2000 points). </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Since I am the foremost Draigowing expert I had to find an answer to why the army struggles at around 1750 points. What I came up with is that the Librarian is really only a support character. He is not killing anything with shooting or assault, but only supports what you already have. So I was paying around 200 points just for a little boost, and at 1750 points that was a lot of change for a model that was not kicking butt and taking names. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So for 200 points (plus 40) I could take a 10-man GK Strike Squad with 2 psycannons and psybolt ammo. 10 Strikes can do a lot of damage with 16 shots at strength 5, and 4-8 shots at strength 7. They can not only dish it out, but they are troops, and can hold 2 objectives etc. They are have a lot more use and utility than a librarian that may or may not help you. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So I think that choice helped me at the BAO.<br />
<br />
And my camera jacked up my pictures so I only got a few to download. The picture on top was the beginning of round #1. And this is how the game ended:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW0r5m9zvt9_TydNIXiKsiyccXjXUWPwpboqSdFF9ps4YbWJ5xvUXnud3w_WQ6Urx94YB4A8VCCaHYf6mfdVnCqhbTtuM1ELvIMPUxqc2Y6bX8ZfJCw91Zhe06l1tf2xZMF9xwZb_DwII/s1600/006.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW0r5m9zvt9_TydNIXiKsiyccXjXUWPwpboqSdFF9ps4YbWJ5xvUXnud3w_WQ6Urx94YB4A8VCCaHYf6mfdVnCqhbTtuM1ELvIMPUxqc2Y6bX8ZfJCw91Zhe06l1tf2xZMF9xwZb_DwII/s400/006.JPG" width="400" /></a></div> </div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com6tag:blogger.com,1999:blog-5583045363394027916.post-86674100113736798502012-03-12T16:30:00.002-07:002012-03-12T16:30:34.032-07:00Blackmoor goes to the BAO<span style="font-family: Arial; font-size: x-small;"></span><br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: Arial; font-size: x-small;">Sorry for the lack of updates, but I am without internet access until next weekend.</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><br />
</div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: Arial; font-size: x-small;">So last weekend I took advantage of the player base in LA I went to the Game Empire RTT in Pasadena last Sat. and I went 1-1-1. I played my BAO list with some minor modifications since I could not get my printer to work. I was upset at it because the RTT was at 1850 points just like the Adepticon Championships and I want to try out my list for that. Oh well. But 1-1-1 bodes well that there will be some good competition here to keep my game play sharp. I was tempted to go to Thou Shalt Game in Temecula CA, but I was wiped out, and dead tired so I did not want to take the time for the long drive and 4 rounds. Also I just played 7 games with the BAO format (and 10 games overall last weekend) so I wanted to take it easy and check out the local talent. </span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><br />
</div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: Arial; font-size: x-small;">So at the BAO I went 6-1. I lost to the winner Christian’s Euro Mech IG. I was winning on turns 5 and 6, but I could not shoot his stupid Vendetta down that I had been shooting at all game, and he contested my Capture and Control objective so he had his, he had the Objectives, and I had Kill Points. Oh well. </span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><br />
<span style="font-family: Arial; font-size: x-small;">I ended up tying for 2<sup>nd</sup> place but the tie breaker was strength of schedule and I guess he had a stronger schedule than I did (although he did not play the winner and highest score Christian), so that dropped me to 2<sup>nd</sup> and I did not even win best grey knight!</span></div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><br />
</div><div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-size: x-small;"><span style="font-family: Arial;">Oh well. I might put up some batreps when I get the internet set up, but I am really busy right now with my move and everything. I joined a league here and I am playing my Eldar, but before I get to fancy I need to finish my Grey Knights for Adepticon. <span style="mso-spacerun: yes;"> </span></span></span></div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com3tag:blogger.com,1999:blog-5583045363394027916.post-25609241506336277572012-02-28T23:09:00.001-08:002012-02-28T23:17:50.342-08:00My tournament cup runneth over!<div class="separator" style="clear: both; text-align: center;"><a href="http://static.tumblr.com/lvyq7bb/gj7lwv5qg/hollywood_hills_background_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="http://static.tumblr.com/lvyq7bb/gj7lwv5qg/hollywood_hills_background_1.jpg" width="400" /></a></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So many choices of where to play!</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So I am use to not having any choices of where to play a tournament. There is a game store (Empire Games in Mesa AZ) that hold an RTT about every other month, and then there are the other game stores in AZ that do not tell you when they are having them because they do not want their regulars to attend anywhere else, and they do not want outsiders to come in. I will say that Empire Games started to recently get a good crowd at their tournaments. It use to be that they only had about 10 players who were all new players and now they are getting around 25 players and some of them are pretty good (where were they for the last 3 years?). </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So I am moving to LA on Feb 29<sup>th</sup> (should be easy to remember that date) and I have all kinds of choices and opportunities to play in tournaments. I am not a stranger to LA since I was born and raised there, and played in my share of tournaments. The reason why is because where I was living did not have a local game store (this is pre-Game Empire Pasadena) so to play any games of Warhammer I had to drive a long ways to RTTs (that got me into the habit of driving/traveling far for tournaments). The reason why I started to drive to tournaments is that it guaranteed me a day of gaming, and the side effect was that I started to get really good at tournaments. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So now in LA I am driving up to the Bay Area this weekend to play in the BAO, then next weekend I have to choose between a tournament at Thou Shalt Game in Temecula, or an RTT at Game Empire Pasadena. I do know that I have to be at GE Pasadena the next day on March 11<sup>th</sup> to sign up for a league. Then the Ironman in Las Vegas on March 24th and from there are a bunch of other RTTs and tournaments so I certainly will have my dance card full (I hope) whenever I want to game. This is going to be a nice change for me.<br />
</div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-53504551306892055882012-02-25T19:15:00.001-08:002012-02-25T19:15:24.094-08:00Something I thought was funny...<div class="separator" style="clear: both; text-align: center;"><a href="http://sphotos.xx.fbcdn.net/hphotos-snc7/420197_10150585779092913_704592912_9184053_644572180_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="308" src="http://sphotos.xx.fbcdn.net/hphotos-snc7/420197_10150585779092913_704592912_9184053_644572180_n.jpg" width="400" /></a></div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com0tag:blogger.com,1999:blog-5583045363394027916.post-60585132348731947552012-02-22T00:01:00.000-08:002012-02-22T00:01:29.423-08:00Blackmoor goes to the Broadside Bash<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:DontVertAlignCellWithSp/> <w:DontBreakConstrainedForcedTables/> <w:DontVertAlignInTxbx/> <w:Word11KerningPairs/> <w:CachedColBalance/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
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<div class="MsoNormal">Well it is that time of the year again for the Broadside Bash. I did not attend it last year because I hate the comp system. Two years ago another player and I played foot eldar and we got hammered on player judged comp scoring. So I was not going this year, but because of my reporting for 40k UK I try to take in as many events as I can so I signed up for it. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So now I am in the middle of a move back to LA and I am really busy, but I bought my tickets a while ago before I accepted this new job. I did not have any time to work on my army so I just took Chaos that I had no interest in playing. So what happened was that I just had too much stuff going on and I had to drop out after the second game. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Now here is a slightly funny story</div><div class="MsoNormal">I was driving home from LA to Phoenix and my car broke down in Fontana CA. I was about 100 miles away from where I stay in LA, and 250 miles from my home in Phoenix. I have a hybrid and what happens is that my engine shuts off in the middle of the freeway and has a warning on the dashboard that says “please pull over immediately”, as if the engine shutting off did not achieve that result. <span style="mso-spacerun: yes;"> </span>It did this a couple of times and I took it to the Ford dealer and I was waiting for 3 hours for them to see what was wrong with it. Well, they told me that it was a water pump that cools the electric engine. I knew that is what it was because the same thing happened to me on the way back from wargames con in July, and it is a known problem with Hybrid Escapes. Well he left me in the waiting room to long because I hatched a plan B if I did not like what he was going to tell me about the repairs. So when he told me that it would be $700 to fix it, and that they would need a day to get the part so I would have to spend the night in a hotel and miss a day of work, it was time to execute plan B! So I went to the closest Toyota dealer and bought a new car. I traded in my Escape and I got a good price for it. The $700 defect cannot be found until you are driving for a while on the freeway (like I always am) so I just saved the money that I would have spent on a car repair, and just got a new car. When I woke up in the morning I had no idea that I was going to end the night driving home in something other than the car I had driven for the last 5 years. The funny thing is that I bought the car late last night and I had no idea was color it even was until I saw it this morning. I thought it was a dark metallic blue and it was a dark metallic grey that is almost black. <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com1tag:blogger.com,1999:blog-5583045363394027916.post-29884763462366660642012-02-15T23:43:00.000-08:002012-02-15T23:46:09.698-08:00I have a couple of e-mails about Draigowing<div class="separator" style="clear: both; text-align: center;"><a href="http://t3.gstatic.com/images?q=tbn:ANd9GcSQ-GokVLmTyiDkXGi8534L9G_Lf17Cdb0HV1HCen4Xmh6OoTSW5IB55tcM" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://t3.gstatic.com/images?q=tbn:ANd9GcSQ-GokVLmTyiDkXGi8534L9G_Lf17Cdb0HV1HCen4Xmh6OoTSW5IB55tcM" width="288" /></a></div><br />
<div class="MsoNormal">I have a couple of e-mails about Draigowing so I will take a moment to answer them.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Dan writes:</div><div class="MsoNormal"><span style="color: #0070c0;">Hi there! I thoroughly enjoy your blog, first off. Very well written and with interesting topics. Also it's nice to see someone else who appreciates insanely elite armies. The old chaos chosen Terminators were my favorite unit and now Paladins are the closest I can get to them. How ironic...<br />
<br />
</span>Thanks Dan, although I must say that if this blog is one thing it is not well written! Chaos Chosen were crazy in the last chaos codex. They were the most customizable unit in the game. I saw some 5-man units running around that cost over 500 points!</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #0070c0;"></span></div><div class="MsoNormal"><span style="color: #0070c0;">Anyway I had two questions for you that I hoped you could answer.</span></div><div class="MsoNormal"><span style="color: #0070c0;">First, I run my Draigowing similarly to yours except that I put in a Vindicare in place of one of the Dreads. Why do you favor more Psyfle Dread saturation over some of the tricky benefits of the Vindicare (not to mention his AT capabilities)?</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">A Vindicare can be interchangeable with a dreadnaught; it is just a matter of what you are looking for. A Vindicare can be shot down by multiple strength 8 shots (like a dread), but the assassin can also be killed by small arms fire though, so you can make the argument that he is less durable. The Dread is more mobile, can start in reserve come on the board and shoot. Also dreads are better when shooting at squadrons and low armored vehicles compared to the Vindicare which is better at taking out high AV (13+). They can also assault and tie up units that struggle to kill dreads in hand-to-hand. The Dread also can do more damage with 4 shots at strength 8 to infantry. While the Vindicate cannot do that kind of damage to infantry, it can mess up one enemy model pretty good. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I think it is just a matter of play style and preference. I ran my old Demonhunters with 3 dreads, and I just like them. </div><div class="MsoNormal"><span style="color: #0070c0;"><br />
<br />
Second question, how do you deal with Darklight spam DE? I haven't faced my friend's DE with my Draigowing yet, but his list wastes my JetSeer Council list. I've only beaten his Darklight spam with my hybrid shooty Eldar. Anyway, with the amount of S8/Ap2 he has, it seems like a really uphill battle for me. Any thoughts?<br />
<br />
Cheers man!<br />
Dan</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Well DE can be a problem. It takes a little bit of practice and know-how. All I can do is give you some pointers.</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Hold the center of the board:</b> You have a 24” range (plus a 6” move) so they can’t hide from you. </div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Combat Squad:</b> You need to shot at as many targets as possible. They will be gunning you down, but you need to be knocking as many targets out of the air at the same time. You need to outlast them. </div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Hug cover:</b> With Sanctuary this will slow down their damage from darklight weapons. </div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Take Psybolt ammo with stormbolters:</b> This is devastating to DE. You have a ton of shooting, and strength 5 knocks their sailboats out of the air. </div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Target priority:</b> You want to get the Ravagers with your Dreadnaughts because they will be in the rear, and they should be able to take out AV11 even with flicker fields and cover saves.</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Target Priority #2:</b> Depending on the situation you will either want to shoot at the Venoms with Trueborn or Warriors. If they just have a few Troop units in an objective game, take them out. Otherwise if they have a lot of Trueborn with blasters you will want to kill them. </div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Know your ranges:</b> If you stun a venom the guys inside can’t shoot either, also if they move over 6” they can’t shoot. Blasters only have a range of 18” so if they want to move 12” and shoot at you they have to disembark. So you might want to use this to maneuver were they can’t shoot everything at you. </div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Know when to hold them and know when to fold them:</b> Depending on their set up, how they deploy, who goes first, the mission, and their army make-up you might want to reserve/deep strike yourself (notice all of the caveats). This gives you first shot, and it lets you react to them. A big factor though is that it also limits the time that they get to shoot you. If you start on the board they are shooting at you for 5-7 turns, if you come in on the bottom of turn 2 they only get around 3-5 turns of shooting. This can be very dangerous with a DE army because they are fast and large. If you deep strike they can blanket the table making it hard to land without a deep strike mishap, or they can block a table edge so your reserves can’t come on. This tactic is very situational and again, be very careful. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Karios writes:</div><div class="MsoNormal"><span style="color: blue;">I have a quick question on your Draigo Wing build. Why do you take a 5man Strike squad and a 10man Interceptor squad instead of Purifiers? </span></div><div class="MsoNormal"></div><div class="MsoNormal"><br />
<span style="color: blue;"> With Draigo, you can make the Purifiers scoring, and that would be my inclination. It also seems like you could be very vulnerable to hordes (especially Orks in vehicles) without </span><br />
<span style="color: blue;"> Purifiers, even with 10 Paladins. </span><br />
<br />
<span style="color: blue;"> I appreciate your thoughts. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: blue;"></span><span style="color: black;">The reason for the strike squad is that I have to have a second troop choice to fill out the force organization slot before I can use Grand Strategy to make other units scoring. I have seen people take solodins (a single paladin model) but I like the strikes better. It adds a warp quake, it has 5 wounds for durability, and it adds some ranged shooting. </span></div><div class="MsoNormal"><br />
The Interceptors are a fast moving unit in a slow army. They make up for a lot of weaknesses that being a slow army presents. They can get to where I need them to be to do things like getting side shots, claim/contest objectives etc. <br />
<br />
As far as Orks goes I have never lost to them, and in fact one of the easiest armies for me to beat. Orks have one move and that is to get into assault. A block of paladins can do so many wounds to them that every unit they have in assault with explode to "No Retreat" wounds (30+ attacks hitting on 3s and wounding on 2s will kill a shed load of orks). In return they will do a couple of wounds, and kill a model or 2 with a Klaw, and then it is over. <span style="color: black;"><br />
</span></div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com3tag:blogger.com,1999:blog-5583045363394027916.post-8525082141195625312012-02-15T00:18:00.000-08:002012-02-15T00:18:18.159-08:00Return of the Foot Eldar for a 1750 RTT<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:DontVertAlignCellWithSp/> <w:DontBreakConstrainedForcedTables/> <w:DontVertAlignInTxbx/> <w:Word11KerningPairs/> <w:CachedColBalance/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://i5.photobucket.com/albums/y167/Jonni69/Elder%20Army/cropped-wraithlord.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i5.photobucket.com/albums/y167/Jonni69/Elder%20Army/cropped-wraithlord.jpg" width="279" /></a></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So as you can tell by the post below, I was thinking about taking my foot Eldar for a spin again, and that is what I did at an RTT last Saturday. A lot of people don’t know this because they only know me as a Draigowing player, but back in the day, I did well at GTs using foot Eldar. I have not played them in over a year since Da Boyz in Nov. 2010. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So I drove the 40 minutes to the game store called Crusaders Retreat in Phoenix. It was a new store with just a few tables so there were like 9 players.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">My 1750 point list was:</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u></u></b></div><a name='more'></a><b style="mso-bidi-font-weight: normal;"><u>HQ</u></b><br />
<div class="MsoNormal">Avatar</div><div class="MsoNormal">Eldrad</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u>Elites</u></b></div><div class="MsoNormal">5 Harlequins w/Kisses</div><div class="MsoNormal">Shadowseer/Kiss</div><div class="MsoNormal">Troupe Master/Power Weapon</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u><span style="mso-spacerun: yes;"> </span>Troops</u></b></div><div class="MsoNormal">10 Guardians w/Scatter Laser</div><div class="MsoNormal">10 Guardians w/Scatter Laser</div><div class="MsoNormal">10 Guardians w/Scatter Laser</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">3 Jetbikes w/Cannon</div><div class="MsoNormal">Warlock w/spear, destructor </div><div class="MsoNormal">3 Jetbikes w/Cannon</div><div class="MsoNormal">Warlock w/spear, destructor </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">8 Dire Avengers </div><div class="MsoNormal">Exarch w/2 Catapults, Bladestorm</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u>Heavy Support</u></b></div><div class="MsoNormal">Wraithlord w/Brightlance, Missile Launcher, 2 Flamers</div><div class="MsoNormal">Wraithlord w/Brightlance, Missile Launcher, 2 Flamers</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">3 War Walkers w/Dual Scatter Lasers</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So my normal list that I have always played but I have not gotten out in a year, so this will be a good experiment to see how it does against the new codexes (if I play any).</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-size: small;"><u><b>Game #1 against Ryan C’s Blood Angels</b></u></span></div><div class="MsoNormal">I have played Ryan a couple of times before at 5 round GTs here in Arizona. He remarked that he is 8-0 at them playing anyone other than me. Funny thing is that David Fay and Jon G. can say the exact same things. ;)</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Ryan normally plays a dual stormraven list and he switched this time to a DOA list that he is trying out for the Bay Area Open. I was a bit worried because I have massed firepower and he has a lot of Feel no Pain, so it will be tough getting threw that and a 3+ save. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So he charged forward, got tangled up with Guardians (he did not have any ranged shooting to clear the Guardian bubble wrap) and then I counter assaulted with the Clowns, Avatar, and Wraithlords. He did not go gently but I ended up with a 14-6 win.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u><b>Game #2 against Tyranids</b></u></div><div class="MsoNormal">This was a younger player (early teens) that was very new to the game with a very bad Tyranid list. So how did he end up at the top tables against me? Well, they had an odd number of players so they had a bye in the first round so he ended up with a win and facing me. Well, most good players these days have no idea what Eldar do, and I am not here in a timed event to explain everything so I had a feeling that he had no idea what was going on. He not only did not have any idea about my army, but he did not know his own rules and his own army as well. I kind of felt bad for him afterwards because he must not have had much fun, and it is one thing that my foot eldar excel at doing is kill tyranids. He basically picked up handfuls of models from my war walkers, and then get hit by the destructor warlocks and it was game over. <span style="mso-spacerun: yes;"> </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u><b>Game #3 against Dan and my Nova Open Draigowing</b></u></div><div class="MsoNormal">Dan is a new player (I need to stop calling him a new player because he has been playing my old list for a while now) and has copied my Draigowing list that I used at the Nova Open. He is getting better with it, and slowly learning what I learned from playing it for the last 8 months. I have played him once before with my Chaos Space Marines and I won the game when I just drove away from him. This game he is just going to walk forward and blow me off of the table. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Well I started off good when a Wraithlord took down a Dreadnaught, but his paladins made 12 out of 12 saves from my war walkers. He shot up my Avatar with a 5-man Paladin squad and I failed 5 out of 6 saves, lucky for me I was fortuned but I still took 2 wounds. This is not starting well. My Wraithlords continued to shake his dreadnaughts and I kept blocking fortitude with Runes of Warding. When his Dreadnaughts did get a shot off they wiped out my War Walkers. It was nice shutting down his psychic powers because he was afraid to cast anything with his librarian. Still, he kept getting closer to me with his paladins and the turn I wanted to go after them he blocked 2 out of my 3 powers, which meant that I did not have the firepower to take them down. So what I did was I shifted my whole army to the right to be close to only one of his combat squaded Paladins. Then I circled them with a unit of Jetbikes. Here is a weakness of Paladins (so don’t go around telling anyone this) but they have to assault what they shoot at, so if you put a squad of jetbikes or any other expendable units in front of them, they either have to move around them, which they really can’t do, or shoot at them and assault them wasting a turn of shooting and assault. So he shot and killed them, but that kept him out of my lines, before I was ready to deal with them, and he made the mistake of using the consolidation move to get closer. The other combat squad of Paladins that had the librarian and Draigo in it my other squad of Jetbikes where behind him and constantly flamed him, and then backed up 6”. So he could not really counter them either unless he wanted to waste a turn of shooting, or assault them and that would move them back away from me as well (I might have sent Draigo after them and crushed them for a turn since I did not have any strength 8 shooting of note). </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So after the 5-Paladin squad killed my Jetbikes I was able to get off my psychic powers and after being Doomed, my Dire Avengers and Guardians unloaded on them and there was only one left by the time they were done. I was set up to charge the last guy with my Avatar and my clowns, but I only needed to send in the Avatar to take him out. Then on the next turn my shooting was starting to pay dividends, and it took out 3 paladins (after he failed 3 out of 4 saves restoring the law of averages from the first round where he made all of his saves) and he rolled an 11 for his morale roll and fled back. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">The funny thing is that he thought he had gotten back away from my units and could regroup, but after my 6” eldar jetbike move in the assault phase, he was back to being with 6” of a unit. That is one thing that I like about Eldar is they have units that move in the assault phase and can keep units fleeing. At this point it was all over but the shouting, and the game was over with me winning.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">A few things that surprised me is how gimped the Grey Knights are when they are afraid to cast any powers, and the ability to keep the Dreadnaughts stunned. They also had no answer for the Wraithlords at range. The dreads hit well, but they had trouble wounding, and with a 3+ save they could not hurt them. I also thought that they would kill a ton of guardians, but even with all of their shooting and cover saves they were only killing 5 guardians from each squad a round (sounds like a lot, but they are cannon fodder). </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So I had some fun and won the tournament. It was good playing my Foot Eldar again. I might bring them out of semi-retirement and play them some more. </div><div class="MsoNormal"><span style="mso-spacerun: yes;"> </span></div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-2771059394386617922012-02-09T23:33:00.000-08:002012-02-09T23:33:38.672-08:00The state of foot eldar and an e-mail question<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:DontVertAlignCellWithSp/> <w:DontBreakConstrainedForcedTables/> <w:DontVertAlignInTxbx/> <w:Word11KerningPairs/> <w:CachedColBalance/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUDxSI9rjjzUIV2CUlKbFHbZP2YRmli1NjUH3OO_9bTVgMbrWBoqTcB9XHf4Jn3X09ySbNvsBhPQrRHbSg5D2mrFT5s1hf2cJTM5kApm2lpofYy59UBZfziyqFW7SPTnWWIDfQAbDf1Q8/s1600/warhammer-40000-eldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUDxSI9rjjzUIV2CUlKbFHbZP2YRmli1NjUH3OO_9bTVgMbrWBoqTcB9XHf4Jn3X09ySbNvsBhPQrRHbSg5D2mrFT5s1hf2cJTM5kApm2lpofYy59UBZfziyqFW7SPTnWWIDfQAbDf1Q8/s400/warhammer-40000-eldar.jpg" width="400" /></a></div><div class="MsoNormal" style="color: #38761d;"><br />
</div><div class="MsoNormal" style="color: #38761d;"><span style="font-family: "Tahoma","sans-serif"; font-size: 10pt;">E-mail in!</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Hey, I heard from people that you are a foot eldar expert and I am just starting to play <span class="glossaryitem">40k</span> but running foot eldar because it looked more fun. <br />
<br />
I have 1500-2k points or so of the following <br />
<br />
Eldrad + Avatar <br />
<br />
Harlies x11 (inc. shadow seer/Jester) <br />
<br />
Scorpions x9 (inc Exarch) <br />
<br />
Gaurdians x40 ish <br />
<br />
2x Warlocks <br />
<br />
2x Wraithlords <br />
<br />
3x War Walkers <br />
<br />
I was going with the <span class="glossaryitem">eml</span>/lance on lords and <span class="glossaryitem">SLs</span> on the walkers and the 4 gaurdian squads with 2 spiritseer conceals. <br />
<br />
Two things, because I notice you are in the <span class="glossaryitem">LA</span> area, What would you recommend I change up/get and second would you be up for a game ever? <br />
<br />
-Michael </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">Well, I was a foot eldar expert, and I hope that my eldar are going to be making a return soon.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">So let’s break down what you have:</span></div><div class="MsoNormal"><br />
</div><a name='more'></a><br />
<div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Eldrad + Avatar </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050; font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">I like this set up for foot eldar if you are Guardian or Dire Avenger based. The Avatar is not only there to provide the army with fearlessness, but he is a great counter assault unit. Eldrad is also good because you can use his re-deploy ability, and you need his 3 powers to greatly increase the effectiveness of your army. Guide, Doom and Fortune will be the powers that you use to be force multipliers in a foot eldar army. </span></div><div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";"><br />
<br />
Harlies x11 (inc. shadow seer/Jester) </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Scorpions x9 (inc Exarch) <br style="mso-special-character: line-break;" /> <br style="mso-special-character: line-break;" /> </span></div><div class="MsoNormal"><span style="color: #00b050; font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Let’s talk about these units together because they have a similar role. As a foot eldar army you need something to use as a counter assault unit, and nothing is better than Harlequins. Scorpions (and Banshees) can be shot at range, while your Harlequins are nice and safe behind your line using Veil of Tears to hide. Also they are so fast (ignoring terrain, Fleet of Foot) that they can get to the front lines in a hurry to get where they are needed to hit your opponent’s assault units. Scorpions have a lot of trouble getting into assault even when they are running around in a wave serpent. They have a good armor save, and I like them better in assaults than Banshees because of their flexibility to be able to counter both horde and MEQs (with the scorpions claw), but they really are very poor performers in a foot list. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";"><br />
Guardians x40 ish <br />
<br />
2x Warlocks <br style="mso-special-character: line-break;" /> <br style="mso-special-character: line-break;" /> </span></div><div class="MsoNormal"><span style="color: #00b050; font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">Back in the day, I ran round with 3 squads of 10 guardians armed with Bright Lances. With the increase in venom spam Dark Eldar and Grey Knights with their storm bolters both of those armies can put out a lot of shots at range. So to compensate for this I wanted to make my guardian squads bigger so along with conceal and fortune they might be able to take some firepower. I would arm them with scatter lasers these days so the amount of shots makes up for their bad BS, and they can take down light transports.</span></div><div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";"><br />
2x Wraithlords <br style="mso-special-character: line-break;" /> <br style="mso-special-character: line-break;" /> </span><span style="color: #00b050;"></span></div><div class="MsoNormal"><span style="color: #00b050;">You need some anti-tank and this is why you need Wraithlords. You need to give them a brightlance and eldar missile launcher. I also like the fact that they have flamers for hordes that get to close, and also they are another source of counter assault. You can also run them with one shooting weapon and the sword if you are light in counter assault, and have enough anti-tank.<span style="mso-spacerun: yes;"> </span></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: "Tahoma","sans-serif"; font-size: 10.0pt; mso-fareast-font-family: "Times New Roman";">3x War Walkers <br style="mso-special-character: line-break;" /> <br style="mso-special-character: line-break;" /> </span><span style="color: #00b050;"></span></div><div class="MsoNormal"><span style="color: #00b050;">This is a great unit. I use to take 3 squads of them, but I just need some more anti-tank and added wraithlords but I still took one squadron of them because this unit is so good. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u><span style="color: #00b050; font-size: 12.0pt;">Now let’s talk some foot Eldar</span></u></b></div><div class="MsoNormal"><span style="color: #00b050;">The collective thinking on Eldar is that they are specialist units, and they only do one thing, and they do it well. The surprising thing about Foot Eldar is that almost all of their units are very well rounded and can fill a lot of different roles. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">For example:</span></div><div class="MsoNormal"><span style="color: #00b050;">Wraithlords have anti-tank, decent at assault, and flamers for hordes.</span></div><div class="MsoNormal"><span style="color: #00b050;">Jetbikes have a Warlock with a Singing Spear for anti-tank, Destructor for anti-horde, a Shriken cannon for anti-light vehicles, and catapults for infantry. </span></div><div class="MsoNormal"><span style="color: #00b050;">Guardians with a heavy weapon have anti-tank and anti-infantry. </span></div><div class="MsoNormal"><span style="color: #00b050;">Avatars are good at everything, and have a melta gun just in case. </span></div><div class="MsoNormal"><span style="color: #00b050;">Harlequins are a very good assault unit and can have melta pistols and a death jester. </span></div><div class="MsoNormal"><span style="color: #00b050;">Dark Reapers can have a missile launcher so they can mow down MEQs and shoot vehicles. </span></div><div class="MsoNormal"><span style="color: #00b050;">War Walkers have scatter lasers that are good at killing light vehicles and infantry of all kinds.</span></div><div class="MsoNormal"><span style="color: #00b050;">You get the idea…</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">I would like to say that I fear that my build of foot eldar might be obsolete. As I stated above the Guardian build might be on its way out (not that it was ever really here since I was one of the few people that used it) because of the torrent of fire builds that are common now. I might switch them out with Dire Avengers because of the 4+ save and with fortune makes them a bit more durable, but psycannons will still mow you down out in the open. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">That is why the successful foot eldar armies are now built around Wraithguard.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u><span style="color: #00b050; font-size: 12.0pt;">The rise of the wraithguard</span></u></b></div><div class="MsoNormal"><span style="color: #00b050;">Adam “Mortovie ” Gotti took his all the way to the ‘Ard Boyz finals on the west coast a couple of months ago. Then there is Greg Sparks who also does well with his wraithguard based build as well. He did well at the ETC last year (also from <a href="http://www.jirikocman.cz/2011/07/etc-2011-army-list-statistics-part-two.html">this article</a> he confounded the guy who was writing up what units were present at the ETC because his army is unlike any other). </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">The wraithguard build is good because of a lot of reasons. </span></div><div class="MsoNormal"><span style="color: #00b050;">#1. If you take 10 of them they count as troops. </span></div><div class="MsoNormal"><span style="color: #00b050;">#2. They are fearless as well as anything attached to them. </span></div><div class="MsoNormal"><span style="color: #00b050;">#3. They have short range shooting, but their gun has very unique properties. </span></div><div class="MsoNormal"><span style="color: #00b050;">#4. They are one of the most durable units in the game. Toughness 6 and a 3+ save are hard to get through. You add a warlock with conceal, and a farseer with fortune and hurting the unit is difficult. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">Add HQ to flavor. You have to run a farseer (read that as Eldrad) in a foot eldar list, and you can hide him in a wraithguard unit to protect it and him. Then some players add Yriel or the more common Murgan Ra to the squad to give it much needed protection from assault. Murgan Ra hidden in the squad also gives it the added bonus to give the unit some very good ranged firepower. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">Then when they are assaulted (which is their greatest threat) then you hit them with your harlequins that were hiding behind the unit. Greg Sparks likes Wraithlords in the role, but I prefer to send in the clowns.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #00b050;">Also another unit that is underrated is Warp Spiders. This is a very fast unit that has a ton of strength 6 shooting. The warp jump that they get to use in their own assault phase is very useful. It is nice to see a unit run in the shooting phase and then be able to move to within 6" of it to make sure it keeps on running. </span></div><div class="MsoNormal"><span style="color: #00b050;"><br />
</span></div><div class="MsoNormal"><span style="color: #00b050;">Here is a <a href="http://www.frontlinegaming.org/2012/02/06/40k-video-battle-report-ireland-etc-captain-mike-tangney-vs-reecius/">video batrep of the wraithguard footdar</a> in action that Reece made. He has been a fan and a proponent of the footdar for a while and he has taken a lot of flack for it (like we all have) because most people do not get it until you lose to it. </span></div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com4tag:blogger.com,1999:blog-5583045363394027916.post-30271415763153765022012-02-03T10:32:00.000-08:002012-02-03T11:28:27.356-08:004th Edition Codexes in a 5th Edition World<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTdWrrFL0g0ZV3rW9jMefJzi9V5d9EWvbIHEEfs5MEL0gPM7EAyCEaNewoJK6PCFxBjuzpfAObfms4pDSGez6uK1CU31XwgG1qQ9iwXcRVKZ8hVc3c22dEcOVC2JWFOu4FscutuGcjeDM/s1600/wtf40k.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTdWrrFL0g0ZV3rW9jMefJzi9V5d9EWvbIHEEfs5MEL0gPM7EAyCEaNewoJK6PCFxBjuzpfAObfms4pDSGez6uK1CU31XwgG1qQ9iwXcRVKZ8hVc3c22dEcOVC2JWFOu4FscutuGcjeDM/s320/wtf40k.jpg" width="231" /></a></div><br />
<br />
<div class="MsoNormal">So the question is (all things being equal) can the 4<sup>th</sup> edition codexes beat the heavy hitters of 5<sup>th</sup> edition? And if they can, do they have more than one build that can do it?</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Now before my recent run with the Draigowing I always played the old codexes. A lot of my friends were always busting my balls about always using 3<sup>rd</sup> edition codexes. I took Demonhunters to Adepticon last year (and won a lot of RTTs with them for the prior 6 months), and at the last GW GT I played in was the 2009 Baltimore GT where I placed 12th (out of 130?) with my Witchhunters. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I also played a lot of games with my Chaos Space Marines (and I am taking them in a couple of weeks to the Broadside Bash) and my reputation was first made by playing foot eldar. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So what 4<sup>th</sup> edition armies can stand up these days to Mech IG, Space Wolves and Grey Knights?</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">My thoughts on the matter is that most of the old codexes are still able to compete with some of the newer builds, but some of them of course are better at it than others. I think that we would see more people have success with these armies but they are just never brought. I think the reasons for this is that a lot of the armies from 4<sup>th</sup> edition are pretty much single builds these days and it gets boring to play the same army over and over again with no room to change. The other reason why you never see some armies played is that certain armies just have a stigma to them. You hear all the time about how bad Tau are, but are they really? When was the last time you have played them or played against them? I have played against them twice with my Draigowing and I was barely able to beat them and they have given me a much harder game then most of the 5<sup>th</sup> edition codexes have. Another reason why you never see the older armies is people like to build the latest and greatest army and they often have an easier learning curve to them. Also stores and GW always like to hype the newest releases, and forget about the older books. I went into a GW store the other day and they do not even carry any metal models, so if what you want is not out in finecast (and most of the older stuff isn’t) you are out of luck. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Here are my thoughts on the 4<sup>th</sup> edition codexes from the worst codex to the best:</div><div class="MsoNormal"><br />
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<div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u>The mono-builds</u></b></div><div class="MsoNormal"><u>Chaos Demons </u></div><div class="MsoNormal">Chaos Demons are one of the most crippled books now and struggle to beat Grey Knights and Dark Eldar. They are so rare because of that, but the few builds that do ok are taking a lot more Tzeentch units than they have ever taken before. The reason why is because they have the range to shoot Dark Eldar’s skimmers and stay at range from the Grey Knight’s warp quake, but it is still an uphill battle for them. To show how bad they are if they play against Dark Eldar or IG and the DE or IG go first, they can just flood the board with units and not give the demon player a place to land.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u>Orks</u></div><div class="MsoNormal">Orks have taken a hit with each release and they are starting to show their age a little and getting a bit long in the Toof. The Grey Knights codex seems like it is the nail in their coffin. The horde build has been falling out of disfavor for a long time, and the killa kan build will now be shredded by Psy-anything shooting. They are pretty much still limping around with the battle wagon build, but they are at a huge disadvantage to a lot of the newer armies. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u>Dark Angels </u></div><div class="MsoNormal">Dark Angels are still mired in a bad codex (leadership 9 librarians anyone?), but the FAQ did give the Deathwing life with an army of fearless terminators with stormshields.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u>Chaos Space Marines</u></div><div class="MsoNormal">Chaos is down to Lash HQs, Plague Marine troops, and Obliterators. They seem like they can still compete, but almost any deviation from that formula will result in serious trouble for the chaos player.</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u><span style="text-decoration: none;"><br />
</span></u></b></div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><u>Down but not out</u></b></div><div class="MsoNormal"><u>Eldar</u></div><div class="MsoNormal">Eldar still do ok. They seem to have two builds that are still (barely) viable. The most common build for them is of course Mech Eldar with their massed skimmers. This build has gone out of favor with the amount of anti-tank fire that psyflemen dreads, hydra flak tanks, and long fangs can dish out and shoot the wave serpents out of the air. The other build is very rare, but still functions and that is foot eldar. I made my reputation as a foot eldar player, but I have not played them for a while. One of the reasons why is that my build centered around guardians and the latest codexes (Dark Eldar, Grey Knights, and Necrons) are torrent of fire armies that can dish out a lot of fire to poorly armed and armored troops. But the other type of foot eldar is still meeting with some success because they are built around a core of Wraithguard. They are fearless and durable and they can take a lot of punishment for a troop choice. This build is being championed by Adam Gotti and Greg Sparks, but otherwise it is virtually unknown. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b><u>Raised from the dead</u></b></div><div class="MsoNormal"><u>Tau</u></div><div class="MsoNormal">Tau have benefited by some of the shifts in the meta to more shooting armies, and the type of armies that have recently been released. They have broadsides that have a 2+ save so they are hard to shift when all you are shooting at them are Psybolt auto cannons and missile launchers. In return strength 10, AP1 shooting is devastating even to venerable dreadnaughts. Then they have a lot of shooting to out-shoot even the latest codexes. The shift away from assault based armies has greatly assisted them since this is their Achilles’ heel. Too bad a lot of people don’t know this yet and they are still thought of as a bad army in a lot of circles. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u>Black Templar</u></div><div class="MsoNormal">Black Templar have benefited more than any other codex to the FAQ that made all marine equipment the same across codexes. They benefited to the point where they are sometimes called the FAQ Templars. They pay the points as if their 2 shot missile launchers have only one shot so now there are a lot of land speeder typhoons. Their terminators not only get 2 shot cyclone missile launchers, but they can take 2 per unit. Add to this that they have land raiders that ignore lance weaponry for the dark eldar, and army wide preferred enemy means that they are now a formidable army. </div><div class="MsoNormal"> </div><div class="MsoNormal">So what are your thoughts to the viability of the 4<sup>th</sup> edition codexes?</div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-9105505590918077322012-01-31T23:50:00.000-08:002012-01-31T23:51:33.595-08:00Chaos Demons out, Chaos Space Marines in to the Broadside Bash!<div class="MsoNormal">I was planning on taking Chaos Demons to the Broadside Bash, but it is only about 2 weeks away and I have to do a lot of painting and modeling to do to get it ready. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">The fact of the matter is that I do not want to commit the resources to get that army done. I have finite time between now and Adepticon and I have to get my army ready for the big show.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I have not started on my Adepticon army yet and the clock is counting down, because we only have 79 days to go. I also am going to Los Angeles for the Broadside Bash, Las Vegas for the Ironman XVIII and San Francisco for The Bay Area Open. Add to that various local RTTs and other projects (like a possible move to Los Angeles) and I am running out of time. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">One thing about me is that I always paint and get my army ready a week or two before a GT, and they are always only half done. This year I want to make sure this one is up and ready, so I need to get busy and at least start right now. The one advantage that I do have is that it is a Draigowing army and have a low model count.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So what do I have to do?</div><div class="MsoNormal">Assemble and paint Draigo</div><div class="MsoNormal">Model and paint Librarian</div><div class="MsoNormal">Model and paint 10 terminators</div><div class="MsoNormal">Model and paint 5 Strike Squad</div><div class="MsoNormal">Model and paint 10 Interceptors</div><div class="MsoNormal">Model and paint 3 dreadnaughts</div><div class="MsoNormal">Model and paint 1 rhino. </div><div class="MsoNormal">So I have to work on a total of 27 models and 4 Vehicles minimum. The problem is that they are going to require extensive painting and modeling.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Then I need to complete a display board and possible a land speeder and some other models for looks. </div>Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com2tag:blogger.com,1999:blog-5583045363394027916.post-33156588051370860592012-01-28T00:31:00.000-08:002012-01-28T00:35:33.774-08:00A sign you have too much Warhammer part III<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><br />
<div class="MsoNormal">I have been writing a couple of posts about how much crap I have. For example I know that I have 10 horrors and I can’t find them. I straitened up my hobby room and still could not locate them. Here is another sign that I have too much stuff, I was on e-bay looking to buy some more horrors, because I have 10 painted horrors and I thought that I had 10 more, but when I looked for my painted horrors I found out that I had 29 horrors that I bought a while ago. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">So I stumbled upon this box of minis while I was looking for a demon prince. </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs4o2MyauhBbvdOUqwtO1X9r7UlhATDiQ4oWVd4UvSAWXX2a6Dg1k5bs86o2YzlNlIM4MupphXGRElqr1PjJQr2svyczkFaPmOtkcNl8qSYj_y9syGDtQMWld-VL-ZCb2V0SvLpUPAxCw/s1600/DSCN2300.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs4o2MyauhBbvdOUqwtO1X9r7UlhATDiQ4oWVd4UvSAWXX2a6Dg1k5bs86o2YzlNlIM4MupphXGRElqr1PjJQr2svyczkFaPmOtkcNl8qSYj_y9syGDtQMWld-VL-ZCb2V0SvLpUPAxCw/s400/DSCN2300.JPG" width="400" /> </a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="MsoNormal">When I picked it up it weighed a ton. I found my Demon Prince, but one of his arms was missing, and this is what I found in there:</div><div class="MsoNormal"></div><a name='more'></a><br />
First up:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgulGCWDAuh_0ZrA3qhWNUmK5QhJqxNqkMiEN90Yo3wDDMncK_2UlOTmiiH66vWekWl0hF17U1Hxb5xB0hb5aZhXejVBJEG__GGCxKPC8Ewi6qoXC9OOoOphH4ivZcZ4NetJrw4W6THWWs/s1600/DSCN2301.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgulGCWDAuh_0ZrA3qhWNUmK5QhJqxNqkMiEN90Yo3wDDMncK_2UlOTmiiH66vWekWl0hF17U1Hxb5xB0hb5aZhXejVBJEG__GGCxKPC8Ewi6qoXC9OOoOphH4ivZcZ4NetJrw4W6THWWs/s320/DSCN2301.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">2 old manticores, an old Cockitrice, a Warmaster Orc Warboss, and a lizardman.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLn0Kfa2tzQBMN1LMLMhuRUXG_9dpXmztQE4_SLVTBXo6v3sepvzHKzK16WLUWdU7FfXSUVA7nBFAPYGdVWEo9DpIp_2L1Krt0HC_3ubnTJRPnMigGtkfjtDNd8_GCl3goat2YQm_aNU/s1600/DSCN2303.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLn0Kfa2tzQBMN1LMLMhuRUXG_9dpXmztQE4_SLVTBXo6v3sepvzHKzK16WLUWdU7FfXSUVA7nBFAPYGdVWEo9DpIp_2L1Krt0HC_3ubnTJRPnMigGtkfjtDNd8_GCl3goat2YQm_aNU/s320/DSCN2303.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Night Lord Rhino with Night Lord Back Pack</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2J0wE3MqzVii2mrRiprOLUfsoYpH1k-obJ0jm2JdQ0f72b4H_3O937OUQcdpt_zR2lUj-3QiRypEbQx0ckPZ-dRkAsZ9OUmW7Ep7EIw8uXg-6oSAHQZlEYBCzhYcUtiFVXUZTD5ZggW8/s1600/DSCN2304.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2J0wE3MqzVii2mrRiprOLUfsoYpH1k-obJ0jm2JdQ0f72b4H_3O937OUQcdpt_zR2lUj-3QiRypEbQx0ckPZ-dRkAsZ9OUmW7Ep7EIw8uXg-6oSAHQZlEYBCzhYcUtiFVXUZTD5ZggW8/s320/DSCN2304.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I found my horrors!!! Hey, there are 20 of them.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-KRHXfJpYs1C4X69iQzRBRKh9mQWNQQ6cqY0sPazVORAZua14DI-Aoq-k9HWfybT5hmRXwW-nmgwJM_Czd5Ky28mA13eMfntbXibgkKfnhmIKWqG_ZeEO0HvJpFkKPRWQ2UUPJw5tDrY/s1600/DSCN2305.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-KRHXfJpYs1C4X69iQzRBRKh9mQWNQQ6cqY0sPazVORAZua14DI-Aoq-k9HWfybT5hmRXwW-nmgwJM_Czd5Ky28mA13eMfntbXibgkKfnhmIKWqG_ZeEO0HvJpFkKPRWQ2UUPJw5tDrY/s320/DSCN2305.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Markers and objectives from Adepticon</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0YAF0JiPl1ThqXI4p99APuR_5dFZtUNeq7BI6FxtqxlM9Wa5BjioUqB2Gn1zUNeCNiXNJNYkU71aY6aHLM_6bc15jMvTGDP-ZdufJ22wm9c8ccoSJD_IbYSQ7Ajgi0uiAJ42lTg6oDgM/s1600/DSCN2306.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0YAF0JiPl1ThqXI4p99APuR_5dFZtUNeq7BI6FxtqxlM9Wa5BjioUqB2Gn1zUNeCNiXNJNYkU71aY6aHLM_6bc15jMvTGDP-ZdufJ22wm9c8ccoSJD_IbYSQ7Ajgi0uiAJ42lTg6oDgM/s320/DSCN2306.JPG" width="282" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A warmachine warjack Cryx maybe?</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAtnM287u3p6CNxWMkrdMLS2s_ct4-4TjsMTSNFQXrWzSKwmwgXkZDvOKwnrfAUfsB0ZiKwwckxu8FD9_u0SapMQ_kS1gZm4_KaiOV7s_qTBthWnKOSFNfS2NK0mJWE2diaqd9jyf4EJ8/s1600/DSCN2307.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAtnM287u3p6CNxWMkrdMLS2s_ct4-4TjsMTSNFQXrWzSKwmwgXkZDvOKwnrfAUfsB0ZiKwwckxu8FD9_u0SapMQ_kS1gZm4_KaiOV7s_qTBthWnKOSFNfS2NK0mJWE2diaqd9jyf4EJ8/s320/DSCN2307.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some Space Wolves</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpbSx5y8LffKTZ3BO3TsEQ47YhpJoEsW8mZkVRgenHuft04aLUndH35cIthIxTtJJOwYLB_NGgvojFkxAvV4UzIDYOW_NMgny0nnxo5XRw7IpDTR1yX8iHxgG_TGTKYTiGmvBeOoTiIjE/s1600/DSCN2310.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="303" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpbSx5y8LffKTZ3BO3TsEQ47YhpJoEsW8mZkVRgenHuft04aLUndH35cIthIxTtJJOwYLB_NGgvojFkxAvV4UzIDYOW_NMgny0nnxo5XRw7IpDTR1yX8iHxgG_TGTKYTiGmvBeOoTiIjE/s320/DSCN2310.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Emperor's Children shoulder pads</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPxQaKOwusWyXeR4G-w5EHU70mdQ1KzKeCbgT3uZOO4TZm0zwJgm_AxGR9hMPvjCsg_h27q_9vq4giDz4uXT3E2U6JDauO9ACWzaO3AZlJ3ZXtDkPSGDlbkp8gcaFRbxU1b8KiYBZ9_sk/s1600/DSCN2311.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPxQaKOwusWyXeR4G-w5EHU70mdQ1KzKeCbgT3uZOO4TZm0zwJgm_AxGR9hMPvjCsg_h27q_9vq4giDz4uXT3E2U6JDauO9ACWzaO3AZlJ3ZXtDkPSGDlbkp8gcaFRbxU1b8KiYBZ9_sk/s320/DSCN2311.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alpha Legion shoulderpads</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVI6-miQrNDtDmLvR6Tr5KPMIXUwJZfWXak7J-gT-b2Gzj62NZulH30KoBVQ4HLFEDQTdojXslWVgqHnyhcSIN7Tzv2VLUHCovMMuuB_8Mrz207kuq5RbjgiPSDY_zMAOnILJcOeGukjE/s1600/DSCN2312.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVI6-miQrNDtDmLvR6Tr5KPMIXUwJZfWXak7J-gT-b2Gzj62NZulH30KoBVQ4HLFEDQTdojXslWVgqHnyhcSIN7Tzv2VLUHCovMMuuB_8Mrz207kuq5RbjgiPSDY_zMAOnILJcOeGukjE/s320/DSCN2312.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seekers of Slaanesh and a Limited Edition Marco Columbo hanging out</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUJmYvg4teq_WDC0h_u7rRYl4rUO_60eg1xf3yP4sj3fq_xBo5YGjREsvh2xKkbVTAbj7IP5eh6QYfNyB0b2wJs6CIz9zbaDi6jnaZeu_gCzXzgMSPg8GDIXR4-XNL7JdoQnlrRh7yH2c/s1600/DSCN2313.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUJmYvg4teq_WDC0h_u7rRYl4rUO_60eg1xf3yP4sj3fq_xBo5YGjREsvh2xKkbVTAbj7IP5eh6QYfNyB0b2wJs6CIz9zbaDi6jnaZeu_gCzXzgMSPg8GDIXR4-XNL7JdoQnlrRh7yH2c/s320/DSCN2313.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dwarf Golbin Hewer</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcFjjbRmb7DS0_q9weAT_A2COlh5vj6Y-ptV47DZ46cbJuivT8VdhT0dNlP1AkvPe9SD304Y4aWnDQClagwF4Cpzz2HP4HqqXgkDtMQqj3T1GtyYUYQ7RLugm1bUq1keMEblgrK6ue0ko/s1600/DSCN2314.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcFjjbRmb7DS0_q9weAT_A2COlh5vj6Y-ptV47DZ46cbJuivT8VdhT0dNlP1AkvPe9SD304Y4aWnDQClagwF4Cpzz2HP4HqqXgkDtMQqj3T1GtyYUYQ7RLugm1bUq1keMEblgrK6ue0ko/s320/DSCN2314.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Keeper of Secrets </td></tr>
</tbody></table><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzOdiuhG1EDFB3M-7Jcmnw8O_hTuPE0R3ez8oYlsREvnzpwb7h-2-aw0yrXJptdbQECawEeG4bxbSbeOkAoxK1WRZz-u0gSg2hzzb3AwlB4pUdKJA93jW8U7xEAMqgD5SRffLP5Ln2M4U/s1600/DSCN2315.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzOdiuhG1EDFB3M-7Jcmnw8O_hTuPE0R3ez8oYlsREvnzpwb7h-2-aw0yrXJptdbQECawEeG4bxbSbeOkAoxK1WRZz-u0gSg2hzzb3AwlB4pUdKJA93jW8U7xEAMqgD5SRffLP5Ln2M4U/s320/DSCN2315.JPG" width="277" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wood Elf horses</td></tr>
</tbody></table><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9SXDRq7DB-c_9iJdEPQMw80nrnJ6TIFKEKd63po1b4wQufipWrKpj-nIGJ6Zxgtba8YBAoh3wOXlVFpjL2uzfpzbYKq6C8A49tSnvKR1AvVIBiGwc3QBrIXLUSqpbg8NSYqYF7Cg4_Zk/s1600/DSCN2316.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9SXDRq7DB-c_9iJdEPQMw80nrnJ6TIFKEKd63po1b4wQufipWrKpj-nIGJ6Zxgtba8YBAoh3wOXlVFpjL2uzfpzbYKq6C8A49tSnvKR1AvVIBiGwc3QBrIXLUSqpbg8NSYqYF7Cg4_Zk/s320/DSCN2316.JPG" width="269" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rogue Traitor era chaos terminator</td></tr>
</tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3GHAstX36rPUCAhQWkKk_baW8cwkislpNT6MbQvoFJrvB4uYfRJDNxXiB4FtHcmdLuLQouOV1meKfC1txIlq9LtmfHamnwhZX_klvPNZIGcVYWPCtpo7Nqn0-c0WlDPM6jePgEqmQLg/s1600/DSCN2321.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI3GHAstX36rPUCAhQWkKk_baW8cwkislpNT6MbQvoFJrvB4uYfRJDNxXiB4FtHcmdLuLQouOV1meKfC1txIlq9LtmfHamnwhZX_klvPNZIGcVYWPCtpo7Nqn0-c0WlDPM6jePgEqmQLg/s320/DSCN2321.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Empire Crossbowman</td></tr>
</tbody></table><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghReDDOHWBcANK8O-zXyvHY0CnBpecVsQFhaGdfqDIE3gZoY7186jlNL74WuXlokXcw5Z8ANLApkEhNqElrMOW2vB5oCKIHw0ELqW3iCMqLUwSkKsDdTRkxjmytC58JbwrKwO6bECgU1M/s1600/DSCN2317.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghReDDOHWBcANK8O-zXyvHY0CnBpecVsQFhaGdfqDIE3gZoY7186jlNL74WuXlokXcw5Z8ANLApkEhNqElrMOW2vB5oCKIHw0ELqW3iCMqLUwSkKsDdTRkxjmytC58JbwrKwO6bECgU1M/s320/DSCN2317.JPG" width="319" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bag of Dark Elf bitz</td></tr>
</tbody></table><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid4t4T5cjnSQ5vOmN9PkT7rb2jPhBJAnBKH9mPC_aXD2ZFH78xUHaHEwEGvyBnImwtbqhAKMp8C1Kow1f4rj61M1-lHsW_KgBLAvSCBggmIedYXfk2cwua5r3yk7X08PzJ7ti-ClZnG5s/s1600/DSCN2318.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid4t4T5cjnSQ5vOmN9PkT7rb2jPhBJAnBKH9mPC_aXD2ZFH78xUHaHEwEGvyBnImwtbqhAKMp8C1Kow1f4rj61M1-lHsW_KgBLAvSCBggmIedYXfk2cwua5r3yk7X08PzJ7ti-ClZnG5s/s320/DSCN2318.JPG" width="229" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Old Tyranid Lictors</td></tr>
</tbody></table><br />
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So in the end I have 51 horrors. I am glad that I did not by anymore because that is more than enough!Blackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.com1