tag:blogger.com,1999:blog-5583045363394027916.post8728571939884071788..comments2023-10-24T02:14:59.356-07:00Comments on Blackmoor's 40K Blog: Comp Part IIBlackmoorhttp://www.blogger.com/profile/09608837818226972440noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5583045363394027916.post-32162865391473521812009-11-20T08:29:19.446-08:002009-11-20T08:29:19.446-08:00Yeah, I'll admit that I was rather big on the ...Yeah, I'll admit that I was rather big on the idea of comp until about a year back. I think this is a hold over for me from the days of Assault Cannon dice...with allies, etc etc. The only way you could semi-control the games was to introduce an outside system of guidelines. Today though, it seems like the solution (comp) creates more awkward situations than it fixes (Like your examples). No doubt Fantasy needs it though, their army books are all over the place and the system is pretty weak.<br /><br />However...all that said I still feel an urge to encourage players to take variety in their lists. While I think comp is broke....I don't really enjoy going to tournaments and playing the same units from each respective dex (With slightly different quantities/gear). While good players may be able to take sub-par units and compete, most people I've played in tournaments...really aren't good, even with net lists. However, if they didn't have the net list it wouldn't even be a game. <br /><br />So, given that perfect dex balance is impossible, how do you encourage variety in lists without comp?AgeOfEgoshttps://www.blogger.com/profile/13116154384537179778noreply@blogger.com