Showing posts with label Broadside Bash. Show all posts
Showing posts with label Broadside Bash. Show all posts

Monday, February 22, 2010

My Broadside Bash report

So I drive out to LA for the Broadside Bash after work on a Thursday, and I have all Friday to kill.



So I call up Somnicide and Shep and schedule a couple of games on the Westside of LA. I want to thank them for playing me with such short notice, because I have not played since the Wild West Shootout, I needed the practice. Also I saw from his batreps that Shep was starting Tyranids, and I wanted to take the new 'Nids out for a test drive. After getting in a couple of games against them, it is on to the Bash. Looking back on it, I will play 7 games over the weekend, so I am getting my money's worth out of this trip!



Somnicide vs. Blackmoor batrep

http://www.dakkadakka.com/dakkaforum/posts/list/280382.page



I played in the Broadside Bash last year and I hated it, and I swore that I would not be coming back, but with the introduction of Vegas qualifying, and it is in my home town, I thought I would try them again.



It did go much smoother this time around. The hotel still did not have a parking lot, and I had to pay $11 a day on parking, but a lot of other things that made it a bad tournament were changed around. Last year they were doing construction on in the penthouse, and we were squished in a small room downstairs, but this time the penthouse was opened up and we had a great view of the Airport and the ocean, plus we had some room to breathe. Also the rounds were listed as 2 ½ hours, and last year it seemed like they shorted us some time, but this time it seemed like we had a full round.







Here are a few of this year's complaints:



Scoring system

What I did not like is the scoring system. I know the Pacific Marauders, and I know that they are very much into the painting and modeling aspect of the hobby, but I did not know that the scoring system was going to be that much dependant of soft scores. Battle points were only 39% of the score!!! It might be less than that because Massacres were 18 points; Major wins were 15 Minor wins were 13 with ties being 12 points and losses at 8. So no matter how bad you get crushed,

you still get 8 points, and there is almost no difference between a tie and a minor win. Dave Fay who came in 3rd place and won nothing had a good post below where he said that he ended up with 2 Massacres, 1 Major and 2 Minors for a total of 77, Brad who won Best General ended up with 3 Massacres and 2 draws for 78 points. Dave did much better that Brad did, but because of the crazy battle point system that rewards a draw almost as much as a minor win (and minor wins where not easy to get) Brad beat Dave by 1 point.



Terrain

They had thematic tables with always looks nice, but it made for uneven game play. They had jungle tables with no LOS blocking terrain, and city tables where there was no way to draw LOS.



Missions

I complained about these before the event, and they were able to change them a little. First off they did not have any Kill Point missions. Love them, or hate them, they are part of the game, and besides, just how many objective missions do you want to play? I lobbied them and Reesus helped out to get them to create one KP/Victory Point mission. The other thing was no Dawn of War deployments. This does not sound that bad, but know that your army always starts on the board, and you can exploit that. I could start with a wall of canifexes with scything talons, and I know I can just run them at you knowing that the would not be held in reserve.



Tables

The tables where at knee height and I am 6'5" and bending over for 5 games is not a whole lot of fun. I do not know if this can be helped, because the hotel uses stage parts for them, and I do not know if this can be changed.



So overall not too bad, hopefully they can fix what the problems they had this year, and make it better for next year. The big part of what they need to change is the scoring. All of the subjective soft scores are bad. Not only that, but Warhammer 40k is mostly a game, and to have the game aspect of it to be such a non-factor of who wins is not very good.



My initial reaction when I read the scoring was that I should work on my pre-heresy Thousand Sons. They would score high on Painting/Theme and that would go a long way to help me win. I will work on them over the summer, so next year I will be in great shape for the Broadside Bash. (Although I always perform poorly when my opponents score me on sports/comp). I must be quite a jerk to play!!!). The mistake I make though was not to play my chaos. It comps better because it is a MEQ army, and it is painted much better.







Wednesday, February 17, 2010

Broadside Bash!


I will have my battle reports up by the end of the weekend. They take some work, and I don't have much time.


 

In other news, at Adepticon I wanted to play Eldar in the Gladiator, and Chaos in the Championships, but I only have room for one army and so I am going with Eldar.


 

I will play Chaos at the So. Cal Slaughter though!

Friday, January 29, 2010

Eldar vs. Tyranids


Well, I was so close to running Tyranids that I started work on a Tervigon. It looks like there are going to be a lot of other Tyranids there, and I hate to be a front runner and join the crowd, so I will play my Eldar.


 

It looks like it will be tough going. The reason why is that the new Tyranid lists are brutal. Lots of cheap little bugs and a boatload of T6 creatures with 4 or 6 wounds.

I am going to show you what I do before big events like the Broadside Bash. I take a moment and I take a quick look around the boards and look at the armies that others are planning on bringing, and I wonder what I would do against them. It keeps me in practice since I do not play that much (my last game was at the Wild West Shootout several months ago) and even though I may not face the armies that are posted on the boards, I will face armies that are very similar.

Last year it actually helped me because Hulksmash posted his list online and so when I played against him I knew exactly what to do. He ran a list of little bugs with a little synapse and I had a shooty SoB army, so I knew going into that game that all I needed to do was to destroy his synapse and I should be able to win it, and that is exactly what I did.

http://www.dakkadakka.com/dakkaforum/posts/list/231405.page


 

On Dakka here are a couple of the lists that are going to be there:

Army #1 http://www.dakkadakka.com/dakkaforum/posts/list/276490.page

swarmlord
2x tyrant guard lash whips
3x hive guard
3x hive guard
2x venomthropes
21x termagants
21x termagants
tervigon with catalyst toxin sacs adrenal glands and crushing claws
tervigon with catalyst toxin sacs adrenal glands and crushing claws
tyrannofex with rupture cannon
tyrannofex with rupture cannon


 

Against army #1

He has a lot of shooting but they are not a threat with the Hive Guard and the Tyrannofex. The Hive Guard has an effective range of 24" and the only thing that I have the really needs to worry about them is the War Walkers since their shooting is only AP4. So I need to place My War Walkers at the back of the board and it will give me a turn or 2 of shooting at them, but I expect my Walker Walkers to be the first to die. Tyannofex is a different story with their 48" range. They are a crap load of points, but they do shoot a mean strength 10 shot, but they hit once per turn on average, and with their AP4, they can't hurt anything else in my army. Killing the Tyrannofexs is not an option with a T6, W6 and 2+ save means that I can't afford to waste the firepower that it would take to kill them because there is so much in the army that is a bigger threat. The only choice I have to kill them is to hit them with the Harlies, Wraithlords, and the Avatar at the end of the game when they are moved forward to contest the objectives.

The first to die!

Without a doubt it is the Terigons.

There are 2 reasons for this, the first is that every turn they are going to crapping out a ton of termagants, and the second is that if you kill them, they will blow up all of the gants around them. Good times! I think I can kill one a turn with the Wraithlords, and War Walkers shooting. As he advances, I will have my Warp Spiders move up and try to stay at their maximum range for shooting (12") and then warping back so I do not stay within charge range, and the same goes with my Jetbikes. I will hit and run a lot. 2-3 turns of this should whittle him down to more manageable numbers. Especially in the Broadside Bash missions that are so objective heavy I think I can wipe out all of his troops pretty fast, and then at the end of the game I can move up the Avatar, the Wraithlords, and Harliquins to finish off his MCs.


 


 


 

Army #2 http://www.dakkadakka.com/dakkaforum/posts/list/276247.page

HQ
Parasite-160

Elite
3 Hive Guard-150
3 Hive Guard-150

Troop
Tervigon-195
Adrenal Glands, Toxin Sac, Catalyst

Tervigon-195
Adrenal Glands, Toxin Sac, Catalyst

20 Spine Gaunts-120
20 Hormagaunts-160
14 Devourer Gaunts-140

Fast Attack

10 Gargoyles-70
Toxin Sacs

Heavy Support

Mawloc-170
Mawloc-170

2 Carnifex-320
2 Twin Scything Talons


 

Against army #2

The strategies against them will be similar to the first list. I am going to hammer the Tervigons hard so they will blow up and take a bunch of termagants out with them. Their shooting is also rather short range, but they have added Devourer Gants that have to be respected. I imagine on the first turn one warp spider unit will go after the D. Gants, and the other Warp Spider unit will go after the Gargoyles because I do not like a very fast unit bothering me and my plans. The one thing that really concerns me is the Mawlocs. Not so much for their close combat ability, but for the Strength 6, AP 2 pie plate they lay down when they come on the board. Just like against a deep strike army I will have to keep my army spread out to minimize the damage of that pie plate, yet close enough so that I can hit them with my whole army including the guardians shuriken catapults, the harlies, and the Avatar, since I will only have one turn to take them down before they burrow and do it again. I hate that because it will keep me busy while a bunch of other stuff is running at me.


 

Note:

I know that the 'Nid players will try to counter my moves, but I have back up plans, and other tricks up my sleeve.


 

Thursday, January 28, 2010

Broadside Bash II


I am thinking about playing my Tyranids for the Broadside Bash. I am thinking about a little bug horde, but I can't make a list I am happy with yet. 


The problem is that I am not happy with the amount of anti-tank the army has in case I am up against a Mech Army.