I am a hardcore tournament player who has played in Rogue Trader Tournaments from Salem, Oregon, down to San Francisco, Sacramento, Los Angeles and San Diego, California. I have also played in Jacksonville, Orlando and Tampa, Florida. Right now I am playing and living in Phoenix AZ, but the tournament scene is rather dead for a city of this size, so I might need to join a league.
I try to attend as many large tournaments as I can. Although the GW Grand Tournaments get a bad rap, I enjoy them, and my goal is to win a GT one day. Also I attended Adepticon in Chicago every year and if you are a fan of 40k, this is a must because there is no other event quite like it.
There are a lot of people complaining and upset about how powerful invisibility is.
Well, it is not much worse than Fortune. A bolter has a 3.7% chance of killing a Jetbike with Fortune, and a 2.7% chance with Invisibility.
Fortune is responsible for the great evils of 6th edition of Seer Councils and Beast Stars, but no one talked about banning it, or modifying it. I guess it was grandfathered in because it has been around for years so no one took a critical look at it.
Invisibility is new so now everyone is up in arms about it, but is it much different than what we already have? The only difference is that all armies (other than Tyranids of course ;) have access to it and not just Eldar. I find it also funny that a unit with invisibility is one of the best ways you can counter Jetseers and Beaststars, and any other type of deathstars.
Not to mention that psychic powers are much different in 7th edition. They are much harder to get off, you can perils yourself to death quite easily, and you have a chance to Deny the Witch on Blessings.
Well, back in the day I was quite the Bat Rep maker. I would
go to all of my GTs and take a ton of pictures and write detailed battle reports.
I have slacked off now that I have the 11th Co Podcast to vent my
thoughts, but I seem to have done ok with Tyranids at last weekends LVO so everyone wants to see
some more details on my games.
So here it goes! I did not take any pictures thinking that
this would not happened, and this is what I get for it.
1750 points of Tyranids
Wings TL Devourer
Wings TL Devourer
30 Termagants w/15 Devourers (Outflanking)
25 Termagants w/12 Devourers (Outflanking)
Here is the strategy:
Hide for turn #1 and hit them hard with everything I have
Although it changes due to the circumstances I start on the
table with 2 Hive Tyrants hiding behind the Bastion, the 10 Termagants inside
of it, and the Tervigon in some cover. If I can hide them, and they will not
get the crap blown out of them, I will start my Hive Crones on the table as
well. I outflank the Mawlocs and the large Termagaunt squads. Since I have 10
units I have to start with 5 on the table, and 5 in reserves.
The goal is to fly forward on turn #2 and hit them with 4
flyers, 2 outflanking Termagant squads shooting devourers at them, and then 2 Mawlocs
doing what Mawlocs do. That should overwhelm them with targets and they can’t
kill everything and I can then assault them on turn #3.
The list is not a competitive one, just one to paint some models. Also they have it were your first 1000 points have to be a Zone Mortalis army, and they have special rule of what you can, and can't take. For the next 1000 points you can take vehicles and allies so I get to expand more to where I want to go.