Friday, June 6, 2014


Alright, let’s talk invisibility.

There are a lot of people complaining and upset about how powerful invisibility is.

Well, it is not much worse than Fortune. A bolter has a 3.7% chance of killing a Jetbike with Fortune, and a 2.7% chance with Invisibility.

Fortune is responsible for the great evils of 6th edition of Seer Councils and Beast Stars, but no one talked about banning it, or modifying it. I guess it was grandfathered in because it has been around for years so no one took a critical look at it.

Invisibility is new so now everyone is up in arms about it, but is it much different than what we already have? The only difference is that all armies (other than Tyranids of course ;) have access to it and not just Eldar. I find it also funny that a unit with invisibility  is one of the best ways you can counter Jetseers and Beaststars, and any other type of deathstars.  

Not to mention that psychic powers are much different in 7th edition. They are much harder to get off, you can perils yourself to death quite easily, and you have a chance to Deny the Witch on Blessings.

So is invisibility really that broken?

Thursday, February 13, 2014

Blackmoor goes to the LVO rocking 1750 points of Tyranids





Well, back in the day I was quite the Bat Rep maker. I would go to all of my GTs and take a ton of pictures and write detailed battle reports. I have slacked off now that I have the 11th Co Podcast to vent my thoughts, but I seem to have done ok with Tyranids at last weekends LVO so everyone wants to see some more details on my games.

So here it goes! I did not take any pictures thinking that this would not happened, and this is what I get for it.

My list:
1750 points of Tyranids

HQ
Hive Tyrant
Wings
TL Devourer
Hive Commander

Hive Tyrant
Wings
TL Devourer
Hive Commander

Troops
Tervagon

30 Termagants w/15 Devourers (Outflanking)

25 Termagants w/12 Devourers (Outflanking)

10 Termagants

Fast Attack
Hive Crone

Hive Crone

Heavy Support
Mawloc

Mawloc

Fortification
Bastion
Comms Relay

Here is the strategy:
Hide for turn #1 and hit them hard with everything I have turn #2. 

Although it changes due to the circumstances I start on the table with 2 Hive Tyrants hiding behind the Bastion, the 10 Termagants inside of it, and the Tervigon in some cover. If I can hide them, and they will not get the crap blown out of them, I will start my Hive Crones on the table as well. I outflank the Mawlocs and the large Termagaunt squads. Since I have 10 units I have to start with 5 on the table, and 5 in reserves.

The goal is to fly forward on turn #2 and hit them with 4 flyers, 2 outflanking Termagant squads shooting devourers at them, and then 2 Mawlocs doing what Mawlocs do. That should overwhelm them with targets and they can’t kill everything and I can then assault them on turn #3.  

Sunday, February 2, 2014

Independant Character's 2014 Hobby Progress Challenge

Oh blog, how I have neglected you! Now that I am on the 11th Company Podcast somewhat regularly I say all I have to say over there, and so I do not have to use my blog as a soap box.


So I have commited to the IC's Hobby Progress Challenge and for the army I am going with Dark Eldar. I love the look of the new models and they will go well with my Harliquin themed Eldar army.

I have been meaning to take part in the last couple of HPCs but I never got around to it so I thought I would give it a try. It is my hope that it will help motivate me to paint some models.

The List:

Baron Von Hellion
12 Hellions w/Helliarch
12 Hellions w/Helliarch
10 Scourges
4 Beastmasters
1 Clawed Fiend
4 Razorwing Flocks
5 Khymerae

The list is not a competitive one, just one to paint some models. Also they have it were your first 1000 points have to be a Zone Mortalis army, and they have special rule of what you can, and can't take. For the next 1000 points you can take vehicles and allies so I get to expand more to where I want to go.