Monday, August 16, 2010

Took my Demonhunters to a 1750 RTT


Well, I took my Demonhunters to an RTT Saturday. 

My List was:

HQ

Inquisitor Lord w/Psycannon, Null Rod, Emperor's Tarot, Psychic Hood

3 Mystics

2 Sages

1 Familiar

3 Warriors w/2 Heavy Bolters, Plasma Cannon

Brother Captain w/Psycannon 

Elite

3 Terminators w/Thunder Hammer/Storm Shield, Psycannon

1 Brother Captain w/Psycannon

Vindicare assassin 

Troops

5 Grey Knights w/2 Psycannons

1 Justicar

5 Grey Knights w/2 Psycannons

1 Justicar

5 Imperial Storm Troopers w/2 Melta Guns

Chimera w/Multi-Laser, Heavy Bolter

5 Imperial Storm Troopers w/2 Plasma Guns

Chimera w/Multi-Laser, Heavy Bolter 

Heavy Support

Land Raider

So for those keeping track at home, that is 42 shots at strength 5 and 6.  

Game #1

I was matched up against a Tyranid player in the KP mission. He advances and I shot him up, and he made a ton of cover saves. I charge the Tyrant with his one tyrant guard with my terminators and I was cut down. The game ended after 3 turns (I hate short games) and I lost 3 KP to 2. Loss 

Game #2

I was matched up against a Mech Eldar player in a command and control mission. He kept on turning his rear to me to disembark his Fire Dragons. If it was not for that, I only have the Land Raider that can hurt him, but he took that out pretty early. I was stunning him a lot, but that was not a shooting war I can win. He ended up on my objective, andilling my contesting unit. I had another that was going to contest and kill his wave serpent, but the game ended on turn #5 : Loss 

Game #3

I get rewarded with my loss by facing Mech Guard with 3 objectives. Well this is not that army I wanted to face…ever. So I he starts by killing my Land Raider with a Medusa or a Manticore (I always get those 2 mixed up). Well that is it for my anti-tank. I end up knocking the gun off of the medusa though with a Psycannon, so that was a big break. One of my Melta gun guardsmen (who was all by himself at the end of the game) accounted for a Vendetta, 2 Chimeras, and a Devil Dog and to top it off he was trying to hold an objective at the end. That boy was a killer! But in the end Paask in a LR Executioner was mowing down my Grey Knights, and there was nothing I could do about it. He had one objective, and he was contesting mine. I screwed up because next time I need to put all of my Grey Knights on the objectives. I have one in a building on the other side of the board, and I needed them to be on the objective when the other squad got shot off of it. 

Well, I tried out the Vindicare assassin for the first time…I was not impressed. He can put a wound or 2 and then dies. Not that useful as I had thought. That Caldious is still my favorite assassin. 

It is funny going back to Demonhunters and looking what the new codexs can do. Wow is there is no comparison. The new codexs get more attacks at a cheaper price with a lot of options for re-rolls. Where their terminators use to be good are now below average at a huge cost. Oh well, I will just wait a few months until their new book comes out. Too bad too because my grey knights look great. 

They might be able to work with 2 Land Raiders and 2 Dreadnoughts, but it is not worth it at this point adding an army that will be going through a lot of changes.

2 comments:

  1. Good on you for taking them, especially without allies. Sounds like you gave it a good effort, and with some worse cover saves in the first match and some resulting better matchups in later rounds you could have done a lot better.

    I also look forward to seeing how the new GK will end up, should be interesting.

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  2. I think pure Daemonhunters can be competitive if you're willing to bring 4 Land Raiders to a 1500-point tournament, but it wouldn't be very fun.

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