The competitive tournament armies
Someone asked what the competitive builds in tournaments are right now.
So off of the top of my head in alphabetical order (Note: Some are better than others):
Blood Angels:
Hard to say because the codex is still to new. My guesses:
Mech armies with razorbacks and Predators
Land Raiders+ Terminators
Assault troops
Chaos Demons:
Skittles (cherry picking the best units out of all of the Gods)
Armies based around Bloodcrushers
Armies based around Fateweaver
Chaos Space Marines
Plague Marines + Obliterators
Demonhunters
3 Land Raiders+Terminators
Dark Eldar
Way too early to know
Eldar
Mech
Seer Council
Foot Eldar
Imperial Guard
Leafblower/Mech Guard
Blob w/Straken/Harken/Commissars
Necrons
Build around Destroyers
Build around Monoliths
Orks
Battlewagon Rush
Loota /Shoota
Kan Wall
Space Marines
Army built around Vulcan
General list with no signature units to build your army around.
Space Wolves
Loganwing
Thunderwolves
Razorspam
Tau
Mech Tau
General list with no signature units to build your army around.
Tyranids
Lots of Tervigons
Little Bug swarm? (Swarmlord)
Flying Circus (Gargoyles)
Genestealer Rush?
General list with no signature units to build your army around.
WitchHunters
General list with no signature units to build your army around.
Hiya Blackmoor,
ReplyDeleteI can't disagree more about Daemons; while Fatecrusher can be a dangerous build, it's not the most efficient against the most armies - something that's important for tournaments.
I think armies built around Beasts, Fiends in particular and Seekers as an option, are going to eventually take over the top spot in many people's mind.
Of course, I'm biases since I call my army Bolt'n'Beast!
Goatboy has an interesting list with two units of Fiends and one unit of Crushers (to act as anchor).
Anyway, that's just my 2-cents!
I am curious what your space marine general with no signature list is as I am trying to decide where to take my Crimson Fists next now that the bikes are taking a well earned rest
ReplyDelete