Friday, January 29, 2010

Eldar vs. Tyranids


Well, I was so close to running Tyranids that I started work on a Tervigon. It looks like there are going to be a lot of other Tyranids there, and I hate to be a front runner and join the crowd, so I will play my Eldar.


 

It looks like it will be tough going. The reason why is that the new Tyranid lists are brutal. Lots of cheap little bugs and a boatload of T6 creatures with 4 or 6 wounds.

I am going to show you what I do before big events like the Broadside Bash. I take a moment and I take a quick look around the boards and look at the armies that others are planning on bringing, and I wonder what I would do against them. It keeps me in practice since I do not play that much (my last game was at the Wild West Shootout several months ago) and even though I may not face the armies that are posted on the boards, I will face armies that are very similar.

Last year it actually helped me because Hulksmash posted his list online and so when I played against him I knew exactly what to do. He ran a list of little bugs with a little synapse and I had a shooty SoB army, so I knew going into that game that all I needed to do was to destroy his synapse and I should be able to win it, and that is exactly what I did.

http://www.dakkadakka.com/dakkaforum/posts/list/231405.page


 

On Dakka here are a couple of the lists that are going to be there:

Army #1 http://www.dakkadakka.com/dakkaforum/posts/list/276490.page

swarmlord
2x tyrant guard lash whips
3x hive guard
3x hive guard
2x venomthropes
21x termagants
21x termagants
tervigon with catalyst toxin sacs adrenal glands and crushing claws
tervigon with catalyst toxin sacs adrenal glands and crushing claws
tyrannofex with rupture cannon
tyrannofex with rupture cannon


 

Against army #1

He has a lot of shooting but they are not a threat with the Hive Guard and the Tyrannofex. The Hive Guard has an effective range of 24" and the only thing that I have the really needs to worry about them is the War Walkers since their shooting is only AP4. So I need to place My War Walkers at the back of the board and it will give me a turn or 2 of shooting at them, but I expect my Walker Walkers to be the first to die. Tyannofex is a different story with their 48" range. They are a crap load of points, but they do shoot a mean strength 10 shot, but they hit once per turn on average, and with their AP4, they can't hurt anything else in my army. Killing the Tyrannofexs is not an option with a T6, W6 and 2+ save means that I can't afford to waste the firepower that it would take to kill them because there is so much in the army that is a bigger threat. The only choice I have to kill them is to hit them with the Harlies, Wraithlords, and the Avatar at the end of the game when they are moved forward to contest the objectives.

The first to die!

Without a doubt it is the Terigons.

There are 2 reasons for this, the first is that every turn they are going to crapping out a ton of termagants, and the second is that if you kill them, they will blow up all of the gants around them. Good times! I think I can kill one a turn with the Wraithlords, and War Walkers shooting. As he advances, I will have my Warp Spiders move up and try to stay at their maximum range for shooting (12") and then warping back so I do not stay within charge range, and the same goes with my Jetbikes. I will hit and run a lot. 2-3 turns of this should whittle him down to more manageable numbers. Especially in the Broadside Bash missions that are so objective heavy I think I can wipe out all of his troops pretty fast, and then at the end of the game I can move up the Avatar, the Wraithlords, and Harliquins to finish off his MCs.


 


 


 

Army #2 http://www.dakkadakka.com/dakkaforum/posts/list/276247.page

HQ
Parasite-160

Elite
3 Hive Guard-150
3 Hive Guard-150

Troop
Tervigon-195
Adrenal Glands, Toxin Sac, Catalyst

Tervigon-195
Adrenal Glands, Toxin Sac, Catalyst

20 Spine Gaunts-120
20 Hormagaunts-160
14 Devourer Gaunts-140

Fast Attack

10 Gargoyles-70
Toxin Sacs

Heavy Support

Mawloc-170
Mawloc-170

2 Carnifex-320
2 Twin Scything Talons


 

Against army #2

The strategies against them will be similar to the first list. I am going to hammer the Tervigons hard so they will blow up and take a bunch of termagants out with them. Their shooting is also rather short range, but they have added Devourer Gants that have to be respected. I imagine on the first turn one warp spider unit will go after the D. Gants, and the other Warp Spider unit will go after the Gargoyles because I do not like a very fast unit bothering me and my plans. The one thing that really concerns me is the Mawlocs. Not so much for their close combat ability, but for the Strength 6, AP 2 pie plate they lay down when they come on the board. Just like against a deep strike army I will have to keep my army spread out to minimize the damage of that pie plate, yet close enough so that I can hit them with my whole army including the guardians shuriken catapults, the harlies, and the Avatar, since I will only have one turn to take them down before they burrow and do it again. I hate that because it will keep me busy while a bunch of other stuff is running at me.


 

Note:

I know that the 'Nid players will try to counter my moves, but I have back up plans, and other tricks up my sleeve.


 

3 comments:

  1. First things first: I would have to say with your current list you will do better against Mechanized and worse against bugs. If you ran a list that was more similar to your Wild West Shootout, I have a feeling bug players would dread playing you…..that is just a lot of Strength 6 shots.

    Here is a list that I have seen in the San Diego area and I am pretty sure the player will be at Broadside Bash.

    Walking Tyrant w/ TL-Devouerer and Old Adversary [210]
    Tyrant Guard Brood of 2 [120]

    Hive Guard Brood of 3 [150]
    Hive Guard Brood of 3 [150]
    Hive Guard Brood of 3 [150]

    Termagaunt Brood of 14 [70]
    Termagaunt Brood of 13 [65]
    Termagaunt Brood of 13 [65]
    Tervigon w/ Adrenal Glands and Toxin Sacs [180]
    Tervigon w/ Adrenal Glands and Toxin Sacs [180]
    Tervigon w/ Adrenal Glands and Toxin Sacs [180]

    Trygon Prime [240]
    Trygon Prime [240]

    2000 Points.

    With your current army this is the army that I think gives your Eldar list a lot of trouble. Can’t wait to see the results.

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  2. That is not Dave Faye's list is it?

    Right now I have more strength 6 shooting than I did with my WWSO list.

    Warp Spiders shoot 18 strength 6 shots compared to the War Walkers 24. The big difference though is that the Warp Spiders shoot at BS 4/5 and the WW shoot at BS3. On average the Warp Spider will do 10.4 wounds to toughness 4 models while 3 WW with scatter lasers will do 10 wounds. So I did not lose any shooting power. What I did lose was range, but I made up for it with moblity.

    Also as I said, Tyranid shooting is has a high strength, but a bad AP. So hive guard will kill the War Walkers when they get within 24", but they can't kill the warp spiders with their 3+ save because there weapons are only AP4. I will lose an odd spider here and there, but they should not be able to do any major damage.

    ReplyDelete
  3. I think it will be an interesting game.

    I have seen the list in action and the pure number of shots plus the fact that the Primes are so hard to get rid of means that he can quickly tie up a gunline.

    That being said - both your lists and your skill at using them have surprised me on a regular basis. I wish you good luck. I hope you make it to Vegas!

    ReplyDelete