Wednesday, April 27, 2011

1000 PT RTT Game #3 Grey Knights vs. Imperial Guard


Here is part 3 of our 3 part story.


Game #3 Grey Knights vs. Imperial Guard


My Opponent’s list

HQ
Company Command Squad w/4 Meltaguns

Elite
7 Psyker Battle Squadron
1 Overseer
Chimera

Troops
Platoon Command Squad w/Auto Cannon, Grenade Launcher
Chimera w/Multilaser, Heavy Bolter

Infantry Squad w/Commissar, Autocannon
Infantry Squad w/Autocannon
Infantry Squad w/Autocannon

Veteran Squad w/3 Meltagun, Autocannon
Chimera w/Multilaser, Heavy Bolter

Fast Attack
Vendetta Gunship

Heavy Support
Leman Russ
 
Mission: 4 Objectives
Deployment: Table Quarters

Setup
I win the dice roll to go first and I set up in the middle of the board near a triangle of objectives.

He places his Vendetta in reserve and here is the rest of his set up his setup:
 

Batrep #2 Grey Knights vs. Black Templars

Empire Games 1000 Point RTT Game #2


My Opponent’s list

HQ
Emperor’s Champion (Do I need really need to write the vow?)

Elite
6 Sword Brethren w/3 Thunderhammer-Stormshields, 3 Lightning Claws  

Troops
Crusader Squad  6 Initiates, 4 Neophytes w/Upgrades
Rhino

Crusader Squad  6 Initiates, 4 Neophytes w/Upgrades
Rhino

Fast Attack
Land Speeder Typhoon

Heavy Support
Vindicator

Mission: Capture and Control
Deployment: Pitched Battle

Setup
I win the dice roll to go first!

I set up for most of my stuff in cover. I am going to have my strike squad hang back on my objective while my terminators and my Purifiers will try to take his objective. 

 
He hides as much as he can, and places his terminators in reserve. His EC is in the rhino on the far right. I forgot that he had a vindicator when I placed my terminators and that could be a lot of trouble.
 

Tuesday, April 26, 2011

Batrep #1 Grey Knights vs. Noise Marines

 Game #1 Grey Knights vs. Noise Marines

This is a 1000 point tournament with a restriction of one HQ, Elite, Fast Attack, and Heavy Support. 


My Opponent’s list
HQ
Chaos Lord w/Blissgiver

Troops
9 Noise Marines w/Blastmaster, 9 sonic Blasters
Aspiring Champion w/Power Weapon

5 Noise Marines w/Blastmaster

Fast Attack
4 Raptors w/Melta Gun, Plasma Pistol
Aspiring Champion w/Plasma Pistol

Heavy Support
2 Obliterators

Oblits can be trouble because I have nothing that can deal with them. 


Mission: Annihilation
Deployment: Dawn of War

Setup
I win the dice roll to go first!
I start with my Terminators with the Librarian in the middle of the board in the center of the table. My strike squad is just to the right of them behind a hill.

He starts with his 10 Marines+Lord in the left corner and the 5 marines in the right corner and chooses to deep strike his Raptors and Oblits.

Turn #1
He seizes the initiative and goes first!

Noise Marine Turn #1
He starts off by shooting my terminators with his 10 man squad but only a few were within 24” but I make my saves. His small squad shoots at my strike squad and does nothing.
Left side:

Right Side:

Sunday, April 24, 2011

First tournament with the Grey Knights

So I went to the local game store (Empire Games of Mesa, AZ) for a 1000 point tournament yesterday. It was a quick 3 round affair.

This is the Army I took:
HQ
Librarian w/Warding Staff, 2 Servo Skulls, Shrouding, Sanctuary, Might of Titian, Quicksilver and Master Crafting.

Elite
6 Purifiers w/3 Halberds, 2 Incinerators and Master Crafted Force Sword
Razorback w/TL Heavy Bolter, Psybolt Ammo

Troops
6 Grey Knight Strike Squad w/Psycannons, Psybolt Ammo
Razorback w/TL Heavy Bolter, Psybolt Ammo

5 Terminators w/Demonhamer, Master Crafted Halberd, Psycannon

Heavy Support
Dreadnaught w/2 Autocannons, Psybolt Ammo

So why did I take the units that I selected? The reason why is that I wanted to try out the new units and see how they do in the table top. This gave me a good cross section of units to try out and see how they perform, and boy did learn a lot! There is some strength to the new list (mostly coming in the form of point reductions), and I learned the hard way about the weaknesses. 

I will post up the batreps later on this week.

Saturday, April 16, 2011

The Purgation Suicide Squad


Again I left my Grey Knight codex review on my work computer so I will just post a unit that I like in the new codex:

I like a purgation suicide squad. For only 100 points you get 5 Grey Knights with 4 Incinerators that can jump out of a vehicle and destroy just about anything they touch.  

Monday, April 11, 2011

Demonhunters go to Adepticon!

Since the codex is officially dead, I will no go into details with my batreps.

Here is my list:

HQ
Brother-Captian Stern
1 Terminator w/Incinerator
1 Terminator w/Thunderhammer/Stormshield (very crappy version)
2 Terminators

Elite 
Inquisitor w/Combi-Melta
2 Mystics 
3 Vet. Guardsmen w/1 Melta Gun, 2 Plasma Guns

Troops
3 Grey Knights
2 Grey Knights w/Psycannons
1 Justicar

3 Grey Knights
2 Grey Knights w/Psycannons
1 Justicar

Imperial Guard Platoon
Jr Officer
4 Command Squad w/4 Flamers
Chimera w/Multi-laser/Heavy Bolter

7 Imperial Guardsmen
2 Heavy Weapon Gunners w/Autocannon
1 Sergeant
1 Commissar
Chimera w/Multi-laser/Heavy Bolter

7 Imperial Guardsmen
2 Heavy Weapon Gunners w/Autocannon
1 Sergeant

Heavy Support
Land Raider w/Extra Armor, Smoke
Land Raider

Dreadnaught w/TL Lascannon
I switched out my 2 Melta Gun Storm Troopers for an Inq with 2 mystics and 2 Veteran Guardsmen with Melta guns. It was 2 points more, and gave me 2 mystics and one more wound and better leadership. Then I thought that I would see a lot of Deathwing and big bugs and other hard to kill units so I added 1 more vet. Guardsmen, and 2 plasma guns, and give the Inq a combi-melta. I had to pay for it with taking off 2 Grey Knights which I was not too happy about.

Game #1 Vs. Dark Eldar
Here is his army:

HQ
Baron

Elite
Trueborn x 5: D.Lance x 2, Venom, S.Cannon x 2
Trueborn x 5: D.Lance x 2, Venom, S.Cannon x 2
Trueborn x 5: D.Lance x 2, Venom, S.Cannon x 2, Grisly Trophies

Troops
Warriors x 5: Blaster, Venom, s.cannon x 2
Warriors x 5: Blaster, Venom, s.cannon x 2
Warriors x 5: Blaster, Raider, Disintegrator, Flickerfield
Warriors x 5: Blaster, Raider, Disintegrator, Flickerfield

Fast
Beastmasters: BM x 3, Khy x 5, Razor x 4
Beastmasters: BM x 3, Khy x 5, Razor x 4
Reavers x 9: H.Lance x 3

Heavy
Ravager: Flicker, 3 x D.Lance
Ravager: Flicker, 3 x D.Lance
Ravager: Flicker, 3 x D.Lance




Missions objectives: Kill Points, HQ in the center of the table, Table Quarters

He had a couple of big beasthunter squads and a lot of venoms and ravagers.

Here is the start of the game:


I blew him off of the table for 4 turns (the old psycannons can take down giant beastmaster squads without working up a sweat). In the middle of turn #4 they gave the 15 minute warning, and he flew the baron to the center of the table, and a venom in my 2 table quarters that I was holding and the game was over with a 2-1 loss. If the game goes to turn #5 Stern hits the center of the table, and I win 2-1. If it goes to turn #6 he might not have anything left. The low lights for me was that he jumped out a warrior squad to kill my IG squad in the forest that was in the lower right. He killed a few guys and I failed 2 leadership checks at leadership 9 and they ran off. If they did not run, they could have killed the warrior squad back. In return I had just got on my IG command squad with the 4 flamers and I could have BBQed the beastmaster squad in the middle, but they instead had to burn the Warrior squad down.

Here is the last turn:
The cutouts are where vehicles use to be. He has 2 venoms, 1 beastmaster squad and other rabble running around. The raider on the left is without a gun and immobile. The reavers are running off of the table.

And just like that I am out.





Game #2 Vs Mech Guard
Destroy half or more of your opponent's kill points, 3 objectives, get the most units into your opponent's deployment zone.

I end up reading the mission wrong and I thought that I had to kill half of his Kill Points which is a tough match-up for me since he has about 27 KPs and I have to kill around 14 kill points to get that objective, and he has a lot of units to get into my deployment zone. I did not read the mission right, and it was pre-deployment kill points so those huge IG Platoons were worth only one KP.


Here he is moving up on the left side:






Well, at the end he kills about 7 of my KPs which is over half, and I kill 10 and that is not half of his. I win in a strait up KP game, but not this mission. He also has a hellhound from the picture above hiding behind a hill that I can’t get to, and an IG squad hidden in my deployment zone that I can’t get LOS too. I made some mistakes in this game like sacrificing my Inq to kill his demolisher.

Before sacrifice 

 After I drove up and tried to kill the demolisher with the Inq.


I was going to Deep Strike my Terminators into his deployment zone and go nutz, and the only thing he has that can really kill them were that demolisher. I drive up and whiff my shots, and he kills my Inq squad and their chimera. To make things worse, my terminators deviate 11” right to the corner of a chimera that was 10” away from them and the only thing that was in 12”. That is why I never deep strike: I just have terrible luck with it.

Here is the carnage after turn #5

 Here is the end of the game:

I think he wins the KP mission, and the Deployment Zone mission, and he tank-shocks my GK off the objective in the center of the table with his Demolisher (I knew that thing would be a pain in my ass but I shot the heck out of it and I just could not kill it) and he holds one objective and I hold an objective for a tie on that mission. So I lose 2-0. In hindsight, I guess that I lose 2-1 since we both get the KP mission. That stupid Demolisher cost me the tie, and the horrible Deep Strike cost me the win.


Game #3 vs. Deathwing
Pitched Battle
Kill Points, 5 objectives, nominate a unit to destroy as a victory condition


My army does well against Deathwing. I start my army in reserve, and trickle on.

 I come on in a corner and start blasting!


Cyclone missile launchers don’t hurt too bad, and I can put out a lot of small arms fire. In fact, my first salvo took out a CML with he had to allocate a wound to it, and he rolled a ‘1’. Hah!
Also I selected his Dreadnought as the unit that is marked for death. My IG squads sees a little bit of his shoulder and ended up killing it through some very long odds. He was not pleased.

You can see the dreadnought hiding behind the bunker in the upper right side with my IG squad lining up a shot for it:


Here are my Terminators are in the middle of his army and the Inq doing what they should have done last game, and take out the Land Raider.

Here is the end of the game. He throws his Dreadnoughts into my Terminators to keep them alive from the shooting.
He wins Objectives, and I win KP and kill his unit that was marked for death.

Yeah, I finally win!!!



Game #4 vs. Blood Angels
His List:

HQ
Meph
Libby: Blood Lance, Rage

Elite
Priest x 3: I.Pistol

Troops
Assault Marines x 8: Melta, Fist, I.Pistol, Rhino
Assault Marines x 8: Melta, Fist, I.Pistol, Rhino
Assault Marines x 8: Melta, Fist, I.Pistol, Rhino
Assault Marines x 8: Melta, Fist, I.Pistol, Rhino
Assault Marines x 8: Melta, Fist, I.Pistol, Rhino

Heavy
Devastator Squad x 5: M.Launcher x 4
Devastator Squad x 5: M.Launcher x 4 



Mission: Dawn of War
Kill Points, Defend your 3 objectives, take his 3 objectives






I have had a lot of practice going up against BA, and instead of DoA army, he was a rhino rush. No problem I though since I have a lot of firepower that can take rhinos down.
Well, after making 6 out of 7 obscured rolls on his rhinos in the first turn I was in trouble.


Close up:


To make matters worse I dropped the psychic hood to save points since I have the aegis, but that did nothing to stop Mephiston. He hit my terminators and wiped them out (I just needed him to miss or fail to wound or make a save and Stearn could have ganked him with his force weapon) then he hit a GK squad and took out 5 of them, and the Justicar make all of his no-retreat saves so I could not shoot him (Grrr). Then after going through half of my army I finally got the Inq squad to take him down with plasma/melta but it was too little, too late.



So I was 1-3 with Demonhunters. I thought I could have done better but it was mostly a matter of getting matched up against the wrong armies in the wrong missions. Oh well, just bad timing. I look back on game #1 and wonder if I could have played faster, but 2 hours for 1850-2000 point games is not enough time. I did not move much, and just shot, and he had a lot of models and had to make a lot of dice rolls. Game #2 I need to read the mission correctly. If it was KP before he split his platoons up into all of those squads I would have done better since that drops his KPs way down.

Oh well, on to the Grey Knights!

Sunday, April 10, 2011

What is upcoming for Blackmoor 40k?


 Post Adepticon report
I will have a quick Adepticon report coming up next week. I left it on my computer at work and will have it up shortly. It will be a brief report since the Demonhunters codex will be obsolete going forward, so there is not much to be learned.

Grey Knight review
I will go over the Grey Knight codex and review each unit, and talk about possible tactics and uses for each unit.

Upcoming events:
The major events that I will be going to are:

Slaughter in Space 3  
Los Angeles, Ca.  May 28th-29th 2011

Wargames Con
Austin, TX.  July 7th-10th 2011
http://www.wargamescon.com/            

The Bay Area Open
Antioch, CA. July 30th – 31st 2011

The Nova Open
Crystal City, VA. August 25th-28th 2011