Wednesday, August 31, 2011

Nova Open Game #2: Blackmoor vs. Stelek!



Nova Open game #2: Blackmoor vs. Stelek!

There have been a lot of rumors about what happened in our game, and up until this point only 2 people really knew what happened. So here is what happened: 


My List
2000 Points of Grey Knights
HQ
Draigo
Librarian w/Warding Stave, Might of Titian, Quicksilver, Sanctuary, The Shrouding

Troops
10 Paladins w/4 Psycannons (1 Master Crafted), 2 Hammers, 4 Halberds (1 Master Crafted), 3 Swords (1 Master Crafted), Brotherhood Banner
6 Grey Knight Strike Squad w/1 Psycannon

Fast Attack
9 Grey Knight Interceptors w/2 Psycannons, Psybolt Ammunition
Justicar w/Master Crafted Demmonhammer

Heavy Support
Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition
Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition
Dreadnought w/2 Twin-Linked Autocannons, Psybolt Ammunition

So there it is…28 Models+ 3 Vehicles

Stelek’s Space Wolves
HQ
Wolf Guard Battle Leader w/Thunderwolf Mount, Power Fist, Storm Shield

Elite
6 Wolf Guard w/Combi-Meltas (w/Grey Hunters)
2 Wolf Guard w/Combi-Meltas, Power Fists (w/Scouts)

5 Space Wolf Scouts w/Melta Gun
5 Space Wolf Scouts w/Melta Gun

Troops
5 Grey Hunters w/Melta Gun
Razorback w/Heavy Bolter

5 Grey Hunters w/Melta Gun
Razorback w/Heavy Bolter

5 Grey Hunters w/Melta Gun
Razorback w/Heavy Bolter

5 Grey Hunters w/Melta Gun
Razorback w/Heavy Bolter

5 Grey Hunters w/Melta Gun
Razorback w/Heavy Bolter

5 Grey Hunters w/Melta Gun
Razorback w/Heavy Bolter

Fast Attack
Thunderwolf Cavalry w/Storm Shield, Power Fist
Thunderwolf Cavalry w/Storm Shield, Power Fist

Heavy Support
5 Long Fangs w/4 Missile Launchers
Razorback w/Heavy Bolter

5 Long Fangs w/4 Missile Launchers
Razorback w/Heavy Bolter

5 Long Fangs w/4 Missile Launchers
Razorback w/Heavy Bolter

I have seen the lists that he made before the Nova Open on his website and I was glad to see that he dropped the Rune Priest. I do not really need my offensive psychic abilities against him, but when I get hit with a lot of Meltas, I will need to get off shrouding since his army is basically a shooting army from hell. I need to keep my Grey Knights away from his Long Fangs, and be very careful of the melta guns shooting at my paladins. This game might just come down to how many “1”s I roll for saves.

Mission:
Primary: Table Quarters
Secondary: Objectives
Tertiary: Kill Points
My army is hard to get Kill Points from and I can almost always win a Kill Point mission. If Kill Points is the second objective I need to tie the Primary, and win the Kill Point mission. But whenever Kill Points is the last mission objective I am in trouble because it is hard for me to win both table quarters and objectives at the same time. 

Since the is early on day #2 I am have it still together enough to make my Interceptor Squad scoring through Grand Strategy.

Deployment: Spearhead

I played a lot of Space Wolf players and it is important to win the dice roll to go first against them in a Spearhead deployment. The reason why is that there are 2 table quarters that have elevated terrain that have LOS to the entire board, and 2 table quarters have are flat and you can use the center LOS blocking terrain to hide behind while maneuvering around his static long fangs.
Well, Stelek wins the dice roll to go first and sets up on the high ground. Oh well…so much for hiding.

Setup
Space Wolves
He packs his boys in and almost fills up his deployment zone.

Grey Knights
Draigo vs. his entire army! That is how much of a bad ass he is.

Well, I am not going to stand around and get shot of the board for 6 rounds from a shooty army of death. It is never a good idea to play into your opponents’ plan and do what he wants you to. I thought that I would go into reserves since my whole army can move and shoot. I do start Draigo on the board because I need him for the -1/+1 to the reserve roll. I like starting in reserve against space wolves anyways because their Wolf Scouts come on and if they do not have an army to face they are wasted and they do not know what to do with them.

Turn #1
Space Wolf Turn #1
He moves out a little bit and tried to put some shots on Draigo and does 2 wounds to him. Not a good start.

Grey Knight Turn #1
Draigo tucks up behind the hill and starts digging a cave to hide in.

Turn #2
Space Wolf Turn #2
One of his Scout Squads comes in. Since they do not want to dance with the Draigo, so he comes in across the board and jumps into a razorback. Most of his lead Razorbacks pop smoke to get ready for the Grey Knight onslaught!
 
Grey Knight Turn #2
Well, for reserves I roll a "3" for my Paladins to come in. I think about them coming on, but I thought to myself, if they only get to shoot at me for 3-4 turns that is better than being shot for 4-5 turns right? So I make the decision to have them stay in reserve. I do get a Dreadnaught and my interceptors on the board though.I try to hide behind the hill and shoot at a Razorback knocking off a gun.

Turn #3
Space Wolf Turn #3
He gets his last Scout squad on and takes a couple of melta shots at my dreadnaught and misses. He then assaults and shakes it with his power fist. He unloads his Long Fangs on my Interceptors and knocks one of the combat squads down to 1 guy.


Grey Knight Turn #3
Alright, time to get this party started and see what we can do! I roll for my Paladins and roll a “1” for them to come on. Uh-oh! Well maybe next turn I will have a couple of rounds of shooting at them and that should be good enough…right? I need to shoot him up some to lower his VPs for table quarters and this is starting to be a problem. I do get 2 dreadnaughts and my strikes on the board. My strikes go after those pesky scouts and take them down to the Wolf Guard who again fails to damage my Dreadnaught and the other dreads knock out a razorback. I run that last intercepter back and hide him behind the hill.

Turn #4
Space Wolf Turn #4
He shoots his long fangs into my dreadnaughts and he hits like crazy, but has a harder time penetrating and damaging.He knocks off 3 arms and gets 2 immobilized results.



Grey Knight Turn #4
Alright…let’s do this! I roll to get my Paladins out of reserve and I roll another “1” Um…that is not good. I am getting hurt bad and nothing is going right for me. I need the paladins on the table not only to do some damage but to have them take some of the fire off my other units. So I do what I can to hide from his fire and try to preserve my Kill Points. I think I kill another razorback around now. 


Turn #5

Space Wolf Turn #5
Not much for him to do, so he just waits for me. 

Grey Knight Turn #5
I get my Paladins on!!! Not the problem is that there is not a good place to go. All of the terrain is over 12” away from the table edge, and that is not good. So I walk on to the table close to the Objective since this looks like it will come down to tie breakers, and the paladins kill another razorback.
Right side of the table:

 Here is the left side of the table:
 Stelek rolls a 2 and the game ends. That is it, not a whole lot of action

We go to tally up the points:
 All of his crap is more than my paladin squad and he holds the lower left, his Long Fangs hold the upper left.
 Table Quarters: Draigo and Interceptor hold the upper right. and I have a bunch of stuff on the lower right. 
Primary: Tie
Objectives:  He holds the upper right objective, I hold the Center and the Lower Right.
Secondary: Grey Knight Win.
Kill Points: I have 4 Kill Points he has 0, but we do not have to go that far.


There you go I win an ugly game, but winning ugly is better than losing ugly. A win is a win and I will take it.

 I really wanted my Paladins to come from reserve on turn #3 and we can really see what each other’s army can do, but fate intervened. Stelek was right to say that I was lucky on turn #5 to have the game end. I was in a bad position and turn 6 would not have been kind to me. I might have been able to kill enough stuff to get a lead in the lower left table quarter to win with the Paladins, and he would have taken the upper right from me. I would then have to shunt my hiding interceptor model to contest his objective on the upper right for the win or the tie and then it would be close for the KP tie breaker. 

I was a very odd game. We both had a great deal of trouble killing vehicles. It was also very unlucky to roll 2 “1”s for my reserve rolls and not to get my Paladins on until turn #5. That is 875 points that I am down that can be blowing 2 transports away a turn.

As far as errors go, I see that I made a big one: 
Not bringing my Paladins on during turn #2 because I got a little greedy.

11 comments:

  1. From the pictures it looks like his thunder wolves are small enough to hide behind Rhino-hulls.
    Are they really that small?
    And if they are, is that allowed?

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  2. What I don't get is why he didn't assert more board control early on. He's got 10 razorbacks and 8 double melta units. He should have been all over you early on and been in position to take quarters and objectives without even worrying about KP's.

    Table quarters can be tricky and I don't care for the NOVA vp method. 1 surviving paladin would be worth 800+pts for scoring? 1 ork out of 30 would count for 180pts? Either way, he should have put himself in position to contest every one of your objectives with his 10 razorbacks.

    I think you just outplayed him straight up. I was really impressed that you beat a 23kp MSU list at objectives with an 8kp elite army. Great job!

    Any chance you'll come up to DaBoyz GT next month? =)

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  3. #1. His Thunderwolf Cav are mounted on Fantasy boars. I think his Thunder pigs are smaller than a rhino. They do not have an official model so I guess anything goes. Canis's wolf is much larger, but in the fluff it is suppose to be a giant for the breed, so who knows.

    #2. A lot of people have been asking me about the Da Boyz GT. I would like to get a re-match with you, but I am afraid that after Austin, San Francisco and Washington DC I have traveled enough.

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  4. I love to see a foot list beat down a classic mech list. It was a close game for sure and a win is a win. I agree with hyv3mynd - you outplayed Stelek. I would never count on the roll of one dice to decide the outcome of a game if I had any other recourse. This was a very good batrep and the pictures helped a lot. I look forward to more.

    G

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  5. Yup, you outplayed him: if he wasn't ready to win when the game could end, then he wasn't ready to win. Good report, by the way.

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  6. Let's be fair here - the game has a 66% chance of going to Turn 6, every time. You should always expect it will.

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  7. But there is a 33% chance that it will end on turn #5. You have to be prepared for that.

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  8. Got to love the peanut gallery on matches between high level players. I'm sure everyone on the blogshpehre and forums would have loved being lamed out like this. Oh wait this is the same people bitching about codexes and the 'meta'. Oh well all that matters is them 'W's

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  9. You should always be prepared for a turn 6. Hoping the game ends on turn 5 simply says 'Hey I did not put myself in a position to win if the game goes byond the 5th turn'.

    Epic fail.

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  10. Look, you know what the odds are of the game ending on either Turn 5 or Turn 6, and you have to plan for all three end-game turns, including Turn 7.

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