Alright, time to get going again.
Every year I play my last tournament in November and start
up again in February.
So on the agenda for me this spring I have:
Slaughter in Space GT 2000 points and 6 rounds
Los Angeles Ca Feb. 16-17
Bay Area Open 1750 points 7 rounds
Antioch Ca. March 2nd and 3rd
Adepticon 1850 Points 4-8 rounds
Chicago IL. April 18th – 21st
Those are the big events and I should play in some RTTs in
between.
Dakka Dakka Battle Report
I played against Jim who is JY2 on Dakka Dakka. He is a
prolific batrep writer (I remember when I use to do that!) and you can read
about our game here:
Batrep thoughts:
This was my first game after my annual winter break from the
game. I was a little rusty and I need to re-read the missions. I could have
passed off the relic, and I did not know that heavy support choices gave 1 VP
in big guns never tire.
I also am very lackadaisical about the victory points. I
need to have a fast moving unit or two in my list for line-breaker (I think I
will convert a strike squad to interceptors), and I ignored first blood. I
could have killed his tervagon that only had 3 wounds left on turn #2, but I ignored it
because it was out of gants. I also need to be more protective of my Warlord and
it should have been Coteaz since he is more likely to be in the rear with the
gear.
In this game you will notice that I took a Grey Knight
Grandmaster instead of Draigo. I have a lot of people ask why I did that so
this is the answer:
Draigo vs. Grandmaster
With Draigo he makes the Paladins scoring so he can use
grand strategy for something else. He can also buy solodins if that is what you
want for some cheap troops. He is still a beast in assault, and is very
durable. His downsides though are points, lack of AP2 weaponry. He also tends
to make you want to keep your paladins together instead of combat-squading to
tank wounds (I prefer to combat squad, but sometimes due to mission, and
opponent it makes more sense to keep them together).
You have to take a Grandmaster if you do not take Draigo
because you have to use Grand Strategy to make them troops. The Grandmaster is a
lot more customizable than Draigo is because you can give him grenades, servo
skulls and you get to choose his weapons like a psycannon or even a warding
staff.
There is a third option of course and that is to not take
any type of grandmaster at all and save 250-275 points. That is a lot of points
that you can spend on 10 Purifiers/some strikes/a storm raven/a dreadknight/ or
a couple of dreadnaughts. The downside is that you will not be able to make
your paladins scoring which means that your opponent is more likely to ignore
them, and there have been many games where I have been left with only my
paladins, and if they were not scoring I could not hold any objectives.
Question in!
Would
you drop dreadnoughts for Dreadknight+Draigo? Because I saw you mention
intending to shift to Dreadknights. I am a new player, been playing quite a bit
but oddly there's v little decent GK player in my country. So would
appreciate your insight if you have a moment.
I currently run a striker spam list with 50 strikers, 2 Dreadknights, Coteaz
and a cheap prescience inquisitor.
The Grey Knight build you are running is good one. Massed
strikes with Coteaz and some Dreadknights for mobility and durability are quite
formidable.Hulksmash runs a list like that and does well with it.
Adding Draigo and Dreadknights
Draigo is good, but he is not 275 points worth of good
unless you are running paladins, and then he brings a lot to the table (making them
troops and taking wounds).
Dreadnaughts on the other hand would add something to your
army. They add anti-aircraft fire (twin-linked strength 8 shots), and with the
amount of psychic powers that you see in 6th edition their aegis is
a great defense (anything targeting a unit within 12” makes a leadership check
at -4). I did not realize until this game that they still have a role in my
army with the amount of maledictions being thrown around these days.
Dreadknights are good, durable, and they can be made fast
for a ton of points. They are good in your strike list for counter
assault (since strikes suck against a good assault unit). They also add some durability
with their 2+ saves and toughness 6 that the strike squads don’t have. So I would keep them in your list if I was you.
I am thinking about a
GK build that has everything with a 2+ save in it and in that case I was
thinking about dreadknights, but I am on the fence with them overall with
paladins since they are rather redundant. In all honesty, I have never used
them and I need to experiment with them a bit to get a better understanding of
them.
I hope that helped.
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