Tuesday, March 12, 2013

How does my army deal with flyers?

So Ryanjj405 below asked as question that I thought I would answer in a new post:

I have tried a similar list but I cannot handle full on Necron air or Triple Hell Drakes, how do you plan on dealing with those?

I do believe that everyone does need to have an anti-flyer strategy so here is mine.

You will note that I do not have an aegis defense line or bastion or anything else with sky fire. If you think a quad gun will shoot anything down that has a 12 AV (unless you have fire dragons) is going to be in for a big disappointment. I felt that I could spend the points better elsewhere.

Here is my anti-flyer strategy
  1. The Emperor protects! I have over 1000 points in 2+ armor saves so right there half of my army is going to be very hard to hurt by fliers (besides vendettas)
  2. Draigo being Draigo. Draigo has a 2+ save and so what I could do it put him in the front of my strike squad and make him take all of the saves if some heldrakes try to BBQ them.  
  3. Sing with the psychic choir. Coteaz, can also be out in front but if he fails a 2+ save then he will be insta-gibbed. The only way that he can be out front is if I roll a 5 on the divination table and it lets him re-roll failed saves. Also if I roll a 2 I get a 4+ inv save and that will help slow down the heldrakes a little bit.
  4. Keep your friends close, and your enemies closer. If I go first the interceptor squad is so fast I can just move forward and try to get into assault with something. This will let me be safe from any shooting while being locked in combat.
  5. See, but don’t be seen. If I go second I can try to deepstrke behind the fliers after they come on. With their 18” move and 12” range they have to move away, and I can try to land in their blind spot. The next turn they can choose to hover but then they will get shot down.
  6. Use my enemy’s strength against them. Interceptors are so fast that I can often take over my opponent’s quad guns and try to shoot down their own flyers with them. There is nothing better than doing this.   
  7. A nexus for the rest of us. The interesting thing about the random objective Skyfire Nexus is that you have to be able to scoring to use them. Here is the problem with most scoring units…they do not have the tools to shoot down flyers. That is not the problem with my army because if I find one, my army can shred fliers.
  8. And if all else fails, plan B. I will either just ignore them, or shoot them down. Yes, you need “6”s to hit, but I pump out a lot of strength 7 shooting and with prescience I am going to get some good hits. The other thing that I have going for me is the dreadnaughts. 4 twin linked shots at strength 8 might get their attention. If they have too much I have to count on my durability to weather their fire.  

Sunday, March 10, 2013

Road to Adepticon- 39 Days and counting

As most people know I played at the Bay Area Open last weekend and I did well early on, but on day #2 I stumbled a bit.

Here was my list:


10x Paladins - 4x Psycannons, Brotherhood Banner, Warding Stave, mix of weapons
1x Paladin - Hammer
3x Henchmen - 1x Banisher, 2x Warrior Acolytes

10x Interceptors - 2x Psycannons, Psybolt Ammo
10x Interceptors - 2x Psycannons, Psybolt Ammo

I took this list because it was so fast. I keep saying that mobility is very important in 6th edition and this list let me put my money where my mouth is.

It performed very well and I managed to climb my way up to table #4 on day #2 where I lost to the eventual winner. Even the games that I lost were very close and I had a chance to win each of them. That is the sign that you are close to having a good list when you are not getting blown out, and the games that you lose are close.


So it is time to get ready for Adepticon and I have 39 days to do it.

Here is the list I am thinking about right now

1850 Points of Grey Knights:

10x Paladins - 4x Psycannons, Brotherhood Banner
10x Strike Squad - 2x Psycannons, Psybolt Ammo
10x Interceptor Squad - 2x Psycannons, Psybolt Ammo
Dreadnaught 2x Autocannons, Psybolt Ammo
Dreadnaught 2x Autocannons, Psybolt Ammo

There you have it. It reminds me a lot of my Nova Open 2011 list.


Here is a list of items that I want, but I am not getting because I do not have the points:

Warding Staff:  I really like the 2++ save in assault. This is very good for tanking nasty creatures and thunderhammers.
Psybolt Ammo on the Paladins: Even though it is only 6 models, and less cost efficient than the power armored grey knights, it still comes in handy.
Cheap scoring units: I like the ability to keep scoring units in reserve and then walk on the board to an objective that you have placed behind a piece of LOS blocking terrain. Most of the time when you have combat troops you are wandering around killing and you are often out of position for objective holding, or they can be shot at or engaged and killed.

The problem is, where am I going to get the points to pay for them?