Showing posts with label My Lists. Show all posts
Showing posts with label My Lists. Show all posts
Monday, April 5, 2010
Slaughter in Space, bringing the lumber!
Well, I was thinking about the So. Cal Slaughter in Space, and I thought I would take my list up a notch. I will only take a couple of comp/theme hits and I would feel better about that, than getting totally outmatched by my army choice.
So what I ended up doing was making a list that is harder than I would normally play.
HQ
Demon Prince w/MoT, Warptime, Doombolt, Wings
Demon Prince w/MoS, Lash, Wings
Summoned Greater Demon
Troops
7 Thousand Sons Maines
1 Aspiring Sorcerer w/Winds of Chaos
Rhino
9 Chaos Space Marines w/Lascannon, Plasma Gun
1 Aspiring Champion
Rhino
9 Chaos Space Marines w/Lascannon, Plasma Gun
1 Aspiring Champion w/Power Fist
8 Summoned Lesser Demons
Heavy Support
3 Obliterators
3 Obliterators
3 Obliterators
I lost my Land Raider and my Terminators but I made up for them with another DP and CSM.
Saturday, April 3, 2010
Slaughter in Space
Well I had fun at Adepticon. I might write up my batreps for the Gladiator. I ended up going 3-1 with an unconventional list.
I had 2 bad and contentious games at the 40k championships, so I stopped taking pictures and was tanked on my soft scores. I went 1-0-2.
But it is time to put that behind me and move on to the next event, the Slaughter in Space.
Here is my 2000 point list:
HQ
Chaos Terminator Lord w/MoT, Death Screamer
Demon Prince W/Wings, MoT, Warptime
Summoned Greater Demon
Elite
3 Chaos Terminators w/Reaper Autocannon, Chainfist
Aspiring Terminator Champion w/Lightning Claws
Troops
8 Thousand Sons Marines
Aspiring Sorcerer w/Doombolt
Rhino
8 Thousand Sons Marines
Aspiring Sorcerer w/Winds of Chaos
Rhino
9 Lesser Demons
Heavy Support
Land Raider
3 Obliterators
3 Obliterators
Comments:
I used an army like this at Adepticon and I scored high for paint, but it was ok on the tabletop. I took out the useless dreadnought and tightened up the assault units to make it a little harder. It is a well painted army, so it should do well there, and I am sticking to a Thousand Sons theme (9 models, MoT, etc.) so we will see how I do on the theme/comp scores.
Lord
I went with a Chaos Lord for the very first time since the 4th edition codex came out. The reason why is that I kept getting shut down in my psychic phase will all of the anti-psychic war gear that was out there, and he can shoot his weapon without worrying about being stopped. He also gives me some much needed assault help, but I wish he had a higher strength.
Demon Prince
Always a solid choice for a Chaos army. With a 4+ inv save and Warptime can do a number in assault.
Greater Demon
Never tried one out before, so we will see how he does. I need to kill a very expensive model (70 point sorcerer or 50 point terminator) to get him on the table. I need some units with a higher strength to handle some of the tough critters, and he should help out some.
Thousand Sons Marines
Always a good choice. They have their AP 3 bolters that they can move and shoot 24". They have a Rhino for movement and protection. They are weak in assault, but hopefully the HQ and Elites can help them out there.
Lesser Demons
What can I say? I needed a troop unit, and they are cheap. The models are well painted!
Land Raider
The old standby. They give some armies troubles (orks) and are a pain to kill and take a lot of fire-power to bring down. They are also good at taking my terminators to where they need to go.
Obliterators
They are a great unit. I wish I could take 3 units without worrying about taking a comp hit. I think I will bring 9 of them to BolsCons since they have 2000 point games with a 2 hour time limit, and I need a small and elite army that plays fast.
Wednesday, February 3, 2010
My preliminary Adepticon Gladiator list
2250 Pts - Eldar Roster - Adepticon Gladiator 2010
HQ: Eldrad Ulthran
HQ: Avatar
Elite: 5 Fire Dragons
Wave Serpent w/Spirit Stones; TL Shuriken Catapults; TL Missile Launchers
Troops: 3 Guardian Jetbike Squadron, Shuriken Cannon (x1)
Warlock w/Destructor, Singing Spear
Troops: 3 Guardian Jetbike Squadron, Shuriken Cannon (x1)
Warlock w/Destructor, Singing Spear
Troops: 10 Guardians w/Bright Lance
1 Wave Serpent w/ Spirit Stones; TL Shuriken Catapults; TL Missile Launchers
Troops: 10 Storm Guardians w/ Flamer (x2)
1 Warlock w/Destructor, Singing Spear
1 Wave Serpent w/Spirit Stones; TL Shuriken Catapults; TL Bright Lances
Fast Attack: Vyper Squadron
1 Vyper Squadron w/Scatter Laser; Shuriken Cannon
1 Vyper Squadron w/Scatter Laser; Shuriken Cannon
Fast Attack: Vyper Squadron
1 Vyper w/Bright Lance; TL Shuriken Catapults
1 Vyper w/Bright Lance; TL Shuriken Catapults
Fast Attack: Vyper Squadron
1 Vyper Squadron w/Shuriken Cannon; Shuriken Cannon
1 Vyper Squadron w/Shuriken Cannon; Shuriken Cannon
Heavy Support: War Walker Squadron
1 War Walker w/Scatter Laser; Scatter Laser
1 War Walker w/Scatter Laser; Scatter Laser
1 War Walker w/Scatter Laser; Scatter Laser
Heavy Support: War Walker Squadron
1 War Walker w/Scatter Laser; Scatter Laser
1 War Walker w/Scatter Laser; Scatter Laser
1 War Walker w/Scatter Laser; Scatter Laser
Heavy Support: War Walker Squadron (3#, 120 Pts)
1 War Walker w/ Shuriken Cannon; Shuriken Cannon
1 War Walker w/ Shuriken Cannon; Shuriken Cannon
1 War Walker w/ Shuriken Cannon; Shuriken Cannon
Total Roster Cost: 2248
Sill working on the details of my list. I need to kill things like Titans and those gigantic creatures An'ggorath and Hierophant. I need a lot of Strength 8, AP 2 weaponry, and right now I do not have enough. I need to be able to do 8 wounds to a toughness 8 creature with a 2+/4+ save, and 10 Wounds to a toughness 9, 2+/6+ save.
Wow, that is going to be hard. Not only that, but they are not affected by Doom.
Saturday, November 14, 2009
Demonhunters for the Conquest GT
So I am thinking about heading on up to the Conquest GT in Seattle next Jan. I thought I would play my Demon Hunters and this is what I came up with for a list:
HQ
Inquisitor w/Psycannon, Null Rod, Emperor's Tarot, Psychic Hood.
2 Sages
3 Mystics
1 Familiar
3 Warrors w/2 Heavy Bolters, Plasma Cannon
Land Raider
Grey Knight Brother Captain w/Psycannon
Elite
Callidus Assassin
Troops
5 Grey Knights w/2 Psycannons
1 Grey Knight Justicar
5 Grey Knights w/2 Psycannons
1 Grey Knight Justicar
5 Storm Troopers w/2 Melta Guns
Chimera
5 Storm Troopers w/2 Melta Guns
Chimera
Heavy Support
Land Raider
Dreadnought w/TL Lascannon
Dreadnought w/TL Lascannon, Missile Launcher
I prefer a shooting style of Demon Hunters. Lots of TL lascannons, and strength 6 Psycannons.
Saturday, November 7, 2009
Army list tinkering
I was doing some thinking about Pre-Heresy armies and I came to the conclusion that they look really nice, but they are very boring on the table top.
Take everything that is at least a little interesting in the Space Marine codex and Chaos Codex and throw them out, and what you have left is a Pre-Heresy army.
You do have a great looking army thought because you have Jetbikes instead of bikes, turbo-fan back packs instead of the regular assault marines, and the unique look of the earlier space marine armors.
But underneath the look you have a very basic army.
I have changed around some things so here is the army so far:
Ahriman
Dreadnought
10 Chaos Space Marines
10 Chaos Space Marines
Rhino
9 Thousand Sons
5 Oblits
Land Raider
I traded the havocs for a land raider. I did this for a few reasons. Some armies just do not have an answer for Land Raiders. Also it is mobile and can move troops around while Havocs have a little better firepower, but they are very static. The good news is that it means that I have to do 10 less marines, and will have an interesting model to work on. Sure makes the army rather small though which is both good and bad. If I was not so interested in the look of the army and wanted to go for more power I would drop Ahriman and the dreadnought and up the firepower and maybe some terminators for counter assault.
Tuesday, September 1, 2009
How I choose my army
To begin, I wanted to discuss how I go about choosing an army.
There are basically 3 steps:
Figure out what armies that I don't want to play.
Figure out want armies that I want to play
Figure out what army I think can win with.
Figure out what armies I do not want to play.
This is the easiest step. I do not want to play a tier one (the best) armies. So that means that I will not play Orks, Dual Lash Chaos, Seer Council Eldar, etc.
The second one is that I like the rare armies/builds and those attract me. So out goes Mech Armies, Vulcan SM, Plague Marines, or MEQs in general, etc. There are so many marine armies around, that I had to scrap my plans for one. The Space Wolves are my first army, and I was waiting a very long time for their codex to come out. Now that it is almost here everyone is jumping on that bandwagon. Also I look around at the armies I see playing in RTTs and in the local area and I see a lot of marine armies and I have to jump off the bandwagon. Maybe after the initial rush of SW players die down and they move on to other armies I might be able to return to my Sea Wolves.
Figure out want armies that I want to play
So then let's take a look at what interests me. There is two ways I go about picking an army. One way is that I like a unit or theme and then build around that. For example, I am not a big fan of Orks, but if I was to build an Ork army, I would build it around Flash Gits. I like how everyone thinks they are a bad unit, but I like how they work and their fluff. If I was going to build a Space Marine army, I would center it around Legion of the Damned. I like this theme so much that I almost built it, and I had to lie down for a while to stop myself from making it.
To give an example of picking units I like and building around them I will point to an army that I built just after the elder codex came out. There was a lot of discussion of which units were good, and which ones were bad. The consensus was that Guardians were very bad, so I started to build my army around them. They appealed to me because they were cheap and they were fast, and they are multi-purpose. I like units that can do many things and fill many roles. Guardians can move and shoot a heavy weapon, Fleet (back when fleet did something), and then they can close and shoot their small arms. So then I had to find units that worked with them. I choose the Avatar because he would make all of the guardians fearless, and negate there poor leadership. I also choose Eldrad (before Eldrad was in every army) because Guardians need a little bit of a boost to be more effective and Eldrad is a great force multiplier. He can cast 2 Guides, or 2 Dooms or 2 Fortunes etc. Whatever I need, he can supply it. And then I build an army around it to compliment it and it turned out every well. This is the list I went 4-0-1 at the LVGT and 5-0 at the Baltimore GT.
Figure out what army I think can win with.
This is the hardest one. I try to match an army up with the top tier armies to see if I have a chance. I compare them to what think I will find at the top tables and see if my army matches up. I look at things like every marine army will have at least one Land Raider, and often times more, so an army must have an answer for them. It must have a chance against horde Orks, Lash/Oblit spam and a Mech army.
Now I am not saying that I have to be able to have an overwhelming advantage against a top tier list (and the fact that they are top tier lists means that there is nothing that has an overwhelming advantage over them), but I want to have at least a chance against them. Hopefully my skill as a player will make up for whatever disadvantage my army has as far as the matchup goes, but I need to at least have a chance.
To give an example of what I am talking about, my SoB army that I played last year had a little bit of everything that could deal with the heavy hitters. I had some exorcists and melta for Land Raiders/Mech, some flamers and a lot of heavy bolters for orks, and I hope my Exorcists could win a gunnery duel with Obits and SoBs are very resilient to lash/psychic powers.
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