Saturday, March 6, 2010

Eldar Question!



 

E-mail in!


 

Phil writes-

I know you utilize the Eldrad + Avatar combo all the time. Any recommendations for my build?


 

Here is his list:

1850

Eldrad

Avatar

3 Guardian squads with Scatters

6 vypers with shuriken cannons and EML

3 vypers with Dual Cannons

6 Walkers with Scatter lasers

3 Walkers with EMLs


 

Looks like my idea for MSU (multiple small vehicles). 18 lightly armored vehicles overwhelming the opponents' ability to kill them all.


 

Let's breakdown the list:


 

1850

Eldrad

Avatar


 

One of the best HQ combinations in the game.


 


 

3 Guardian squads with Scatters


 

30 Guardians in a 1850 point game might cause you trouble. If they target them, you might be hurting in objective based games. I know at my last tournament I had 2 players (out of 5) that went after my troops. I would go with some jetbike or some pathfinders/rangers to help you out in the durability department. Also I understand why people go with the scatter lasers with their guardians (because BS 3) but you need to look at your army. Are you hurting for anti-tank, or anti-infantry? You have 12 EML and a lot of strength 6 shooting, so it would be up to you.


 

6 vypers with shuriken cannons and EML

3 vypers with Dual Cannons


 

Vypers are easy to kill, but when you take enough of them with the War Walkers, then they become harder to bring down. The problem with the dual cannons is that you have to be within 24" which means that you are in range of small arms fire, but if you keep them 20" away, and get first shot that should not be a problem. I do like EMLs on Vypers because it gives you 48" range to work with and keeps you out of range from a lot of nasty anti-Vyper weapons like heavy bolters and reaper auto-cannons to name a few.


 

6 Walkers with Scatter lasers

3 Walkers with EMLs


 

24 scatter laser shots is always a good thing. I was thinking about using a WW squad armed with EML for the range, and because you can kill tanks, squads of tanks, Tyranid MC, and horde infantry with them. I would like to know how they work out for you.


 


 

So to sum it up, the weakness of the army is in the durability of its troops, and its inability to kill AV14. I have a lot of brightlances because of this, because if you find yourself across from a Leman Russes, or Battle Wagons, you would have to try to get around to the sides to hurt them, and forget about killing a land raider (all elder struggle with monoliths).

1 comment:

  1. You should go all mech!!! Mech is the only way to win in this edition. ;^P

    ReplyDelete