Sunday, June 5, 2011

Slaughter in Space Game #2 Grey Knights vs Necrons (The Memorial Day Massacre!)

So after my massacre what army do I get paired up with? IG? Blood Angels? Another Space Wolf?
Nope, I get Necrons!

My List
HQ
Draigo
Librarian w/Force Staff, Servo Skulls, Shrouding, Sanctuary, Might of Titian, Hammerhand, Quicksilver, Warp Rift

Elite
Purifier Squad
Knight of the Flame w/Master Crafted Demonhammer
3 Purifiers w/Halberd
2 Purifiers w/Psycannons

Troops
10 Paladins w/4 Psycannons, 2 Demonhammers, Halberds, Swords, 1 Falchion, Brotherhood Banner

5 Strike Squad w/Psycannon

Heavy Support
Land Raider
Land Raider

Kieth H's (Skrewpa) Necron list
HQ
The Deceiver

Troops
10 Warriors
10 Warriors

Fast Attack
5 Destroyers
5 Destroyers
5 Destroyers

Heavy Support
Monolith
Monolith
2 Tomb Spiders

Well, this is not good. He is fast and resilient, and I will have trouble getting into assault with him. I am glad that we are playing in mission that he can’t win

People, know your rules!!!

As posted blow I was playing in a RTT yesterday when a rules question came up.

Here are the units involved:
Lone Wolf w/Thunderhammer and Stormshield
5 Thunderwolf Cavalry w/1 Thunderhammer
Vs.
6 Purifiers
Knight of the Flame w/MC Demonhammer
Xenos Inquisitor w/Rad Grenades

The Space Wolves charged my Purifiers. The Lone Wolf and a Halberd get locked up together and everyone else on the Thunderwolves. To start off the combat I can’t cast any psychic powers because I need to save it for the Force Weapons. The Rad grenades lower his Toughness to 4 (this was a big argument because he did not think that one IC’s grenades can work on his whole squad but in the rules it clearly states that it affects the unit). On to the combat; both of my Halberds whiff to start the combat at I6. Then the scrum begins. He does all of his attacks and I can’t make a save and he kills all 6 of my Purifiers. I strike back and do 4 wounds. Because he has 4 un-upgraded Thunderwolves he places the wounds on them and removes 2 models so I can’t force weapon them. This does not sound right and I start looking through the rules for wound allocation. After spending a reasonable amount of time I let it go. (This is my MO for tournament play. If I can’t find the rule in short amount of time I move on). Then my Demonhammer swings I do two more wounds and he takes another model off. In the next round he kills my Inq and my Knight of the Flame and those 2 Thunderwolves then go and kill all of my vehicles giving him the win after tabling me. That loss cost me the win and a swing of about $40 in store credit. 

I know that the way he allocated the wounds in this manner was incorrect because then force weapons would be useless because you can never kill units of multi-wounded creatures. It was not until that night that I found the correct rule about units with multi-wounds against weapons that cause instant death. The rule is that if you have a weapons that inflicts instant death you have to apply each wound to each unwounded model and that model is removed.
 
So if the rules would have been played correctly then I would have killed those 5 Thunder Wolves and then had a good shot at killing the Lone Wolf. Oh well, each game you learn something new and will play the rule correctly in the future. 

Oh well, I need to brush up on my rules. This is the same store where I played a Tau player and after shooting shield drones he told me that they were wargear and that they did not count for leadership checks, and I know that they did. I did not know where to find that rule and it was right in the Tau codex under drones.

Saturday, June 4, 2011

1000 Pt. RTT today with Grey Knights and a few thoughts plus upcoming events

I played at an RTT, it was 1000 points and you had to take 3 elites. I have been having a hankering to play my Eldar recently, but there is no way I can do 3 elites with them. Some armies love 3 elites (Demons, Tyranids) but not Eldar at 1000 points.

So I took my Demonhunters. They do elites ok. I had a 10 man purifier squad, A Callidus Assassin, and a Ven Dred.

Friday, June 3, 2011

Slaughter in Space III Batrep Game #1 Grey Knights vs. Space Wolves

So I tried some units that I have never played with before (Draigo/Paladins) and I think going forward I will playtest units more before a big tournament


Game #1

Here is my 24 model army:
HQ
Draigo
Librarian w/Force Staff, 2 Servo Skulls, Shrouding, Sanctuary, Might of Titian, Hammerhand, Quicksilver, Warp Rift

Elite
Purifier Squad
Knight of the Flame w/Master Crafted, Demonhammer
3 Purifiers w/Halberds
1 Purifier w/Sword
2 Purifiers w/Psycannons

Troops
10 Paladins w/4 Psycannons, 2 Demonhammers, Halberds, Swords, 1 Falchion, Brotherhood Banner

5 Grey Knight Strike Squad w/Psycannon

Heavy Support
Land Raider
Land Raider


Finecast+Heat is not a good thing.

This blog post has been making the rounds:
http://thefrontlinegamer.blogspot.com/2011/06/dont-leave-finecast-in-sun.html


So it is a good thing that I have sworn off finecast. Not only do I like metal models (I am trying to stock pile them before they are not longer available), but if that melting it true, I can't buy any.

There have been many times I have left my army in my car during the day and everything has been fine. Now when I say that I have left it in the car, I mean in Phoenix the temp gets up to 115 degrees and I do not know how hot inside the car gets, but I have never had a problem with metal and plastic. If I do that with finecast I will be coming back to a puddle.

Thursday, June 2, 2011

A quick post about GW's price hikes

So I was working on getting my army ready for Wargames Con and I was going throught the models that I needed when I came across these:





I was getting out my 7 Death Jesters (don't ask) and I noticed the price. $7.99!!! These are what 4-5 years old now and I looked at the GW price and they are $18.25! They more than doubled in price in the space of a few years. It looks like I make a great investment in my Death Jester stock!

Monday, May 30, 2011

My Grey Knights at the Slaughter in Space

Well I played my first GT level event with my Grey Knights. I learned several things.

#1. Play test your army first. I was forgetting a lot of rules that I should have remembered. Like Draigo’s Flamer and I never used Holocaust once because I forget about it. I kept on forgetting The Grand Strategy too, so I just kept the Purifiers scoring.  Also what you learn is the strength and the weaknesses of your units and that is extremely important.

#2. You need scoring units. The SiS missions favored MSU armies because they did not have true Kill Point missions, but rather VP missions and Objective missions. Those missions also heavily favored troop heavy armies, and my 3 units total were at a disadvantage.

#3. Since Draigo makes Paladins scoring I should have taken 2 solo Paladins just to hang out in the Land Raiders to make them scoring. I can equip them with a demonhammers to help kill vehicles if need be.

#4. Out of my 5 opponents only 2 of them had psychic defense.  I faced a Tyranid player with Shadows in the Warp and a Blood Angels player with a Librarian Dreadnaught’s Psychic Hood  (The funny thing is that SitW barely slowed me down, and the Psychic Hood shut me down when it should have been the other way around).  Expect this to change with the rise of Grey Knights as more people play against them they will start to protect themselves. 

#5. Don't get too cocky. After Game #1 I thought that my Paladins were unstoppable. Then after I was tabled by Necrons in Game #2 I was cured of overconfidence. 

Batreps will be forthcoming shortly.